Blizzard describes the editor as ‘an engine’, allowing modders to sell maps
Blizzard has amazed attendees at the fourth annual BlizzCon event by showcasing its powerful and versatile StarCraft II editor.
During a panel discussion at the event, StarCraft II lead designer Dustin Browder revealed footage of three separate custom games built using the editor. One was a RTS, another a Galagian shmup, another a third-person action game.
Browder revealed mouse control will soon be implemented in the engine, suggesting that modders could even piece together an FPS using the editor. He said the demonstrations showed just “the tip of the iceberg” of what the editor can produce.
And Blizzard certainly hopes that modders will craft some arresting custom maps using the engine, as each creation can be sold through an official marketplace.
"We want to make sure the best amateur game designers out there are making content for StarCraft II,” said Rob Pardo, VP of game design at Blizzard. “Not for Kongregate or Steam or anything like that."
"Imagine what could happen if you could hire a small dev team and use StarCraft II almost as an engine," he added. "This is an opportunity for modders to share in the rewards of our success."