Epic’s design director hints at a future shift in styles
Cliff Bleszinski has revealed his desire to break away from the classic war-torn Gears of War style in future projects.
“Stylistically, I’d love to play in a different field in the near future in regards to what your typical expectation of a Gears of War game actually is,” he told Develop in an interview published today.
Though Bleszinski wasn’t at liberty to specify what kind of project would fulfil his need to deviate from previous styles, he was quick to praise the potential of new IP:
“I love new intellectual properties. The game designers of this day and age are creating these universes that will stand the test of time in many ways and – just like comic book artists leverage new things out of the comic book medium – game designers are leveraging new ideas from the interactive medium.”
“There’s just something amazing and raw about creating something from scratch,” he added.
Bleszinski – who stated he had “five projects going on right now” – claimed that Epic was going to take more creative risks in the future, but also make “a few safe bets that people won’t be surprised to see coming.”
He added that Gears of War 2 made a slight step away from the original’s grim and polluted atmosphere, before commenting on this generation’s ongoing use of ‘destroyed beauty’ visual themes:
“I just think that the technology of this generation just happens to be very good at rendering metals and stones and dramatic lighting, which is why you see a lot of pillars and girders and destroyed blown-out areas because that’s what the bump-mapping happens to do very well.”
“At the same time, in this generation the translucent effects are very hard to pull off. That’s why everybody sees a lot of these bald characters and wonder why games feature so many fucking space marines. Well, the tech is good at showing off amour and it’s not that good at doing hair. That’s why we have bald space marines. There’s your answer people.”