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Heavy Rain dev to sell ‘mo-cap packages’

Heavy Rain dev to sell ‘mo-cap packages’

Quantic Dream offering a high-end collection of animations to other studios

Quantic Dream’s famed mo-cap studio is launched the Motion Kit Collection, an “evolving library” of animations and captured motions.

Motion Kit Collection Vol 1 will feature 2 motion kit libraries (one for both sexes), each comprising 84 generic motion animations, which totals 2 X 7 linear minutes of animation data.

Quantic Dream – the French studio behind Fahrenheit (Indigo Prophesy) and the upcoming Heavy Rain – say that the new Motion Kit Collection is “the industry’s first high-end, off-the-shelf solution for real-time 3D character animation”.

With each humanoid animation captured using Quantic’s 28-camera Vicon MX-F40 system, the motions can be used for building motion kits for both playable real-time characters and NPCs. Quantic has said this process will “reduce time and budget outlays for prototyping, pre and full productions.”

The animation package is available in .fbx format, which are linkable with 3D software pipelines such as MotionBuilder, Maya, 3DS Max or XSI.

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The animations were recorded at Quantic’s Virtual Actor Studio in France.

Intruiging

posted by z_m_ Jun 18, 2009 at 2:51 pm
1
z_m_

So now there appears to be more pressure on the shoulders of Heavy Rain, seeing as the game will now be the biggest promoter of the mo-cap tech.

Glad to see Cage, et al, having enough confidence in their product.

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Re: Intruiging

posted by dONKEY kONGo Jun 18, 2009 at 4:27 pm
2
dONKEY kONGo

Could come in use, but I wonder, how much it will cost?
It also seems the French translation for Real-Time Motion Capture is slightly confused. I' am lead to believe that Real-Time Motion Capture is when the data is streamed straight from the capture system onto your character for pre viz, how can this be Real-Time if the data is pre recorded?

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