
A look into the perks of working in the games industry
As part of our ongoing recruitment special Develop has today published a look at the perks of working in the industry.
Andy Trowers, lead designer on Zoë Mode's You're in the Movies, wrote us a diary of a promotional trip to New York that shows that working in development isn't all late nights staring into a monitor.
Detailing exploits in expensive hotels and TV appearances, Trower's diary provides an interesting and entertaining look into the unique opportunities securing a job with a game studio can provide.
To read the full feature, click here.
This is dumb. The industry isn't like that at all.
The truth is the business chumps always go, leaving the people who actually do the late nights and hard work sitting looking into their monitors. Well, at least we get to hear/read the tales of drinking and fun when they get back to work. That's always something to look forward to.
Kuju being a prime example.
To be fair to Kuju I've heard from people still there that its better now days. :P
I work at Kuju, and my studio specifically is a more fun place to be these days - certainly more than what it used to be.
And I don't think it's fair to call this piece dumb either - it's a light-hearted look at what happens when one of us ground-level troops gets to go on a junket - even Develop's headline here is joking around (isn't it?). So lighten up!
It may be light hearted but Programmer has a point. A point that needs to be made and a point that will come up everytime someones tries to lightheartedly gloss over inequalities.
@Programmer: Nail, head, I'll second that...
@Programmer
Obviously, this piece is meant to be light-hearted. We're more than aware that this is far from the norm, but these sorts of things *do* happen very occasionally. Very, very occasionally.
If you think that a point needs to be made about 'inequalities' then here's a promise from me: write in an anonymous letter and we'll print it. In fact, all of you should. We'll write a piece on it.
@ Programmers
Whilst it's true it is business dev people and producers that normally go on trips of this sort, on this occasion it happened to be 3 members of the dev team. This sort of thing does occur, however rarely.
Secondly, though the article is light-hearted, there was a lot of work still to do on this trip. We worked long days while we were there, and it was only on the last evening we got to really enjoy the fruits of our labour.
There was certainly no intention of glossing over 'inequalities' in the industry, but having been to a few business parties, and events, I can assure you that hanging out at a party where everyone is talking about the next deal is not as fun as you might think. Or indeed, fun at all.
I am in development because I enjoy making games. I'd much rather do that than travel around the world talking to business people. Otherwise I would apply for a Biz Dev or marketing role. Which would you rather do, develop games or sell them?