
Gusto Games' art director gives advice on finding a new career in art
Today we've published the second of our three guides to improving your chances at getting a better job, as part of an ongoing recruitment special.
Today Gusto Games' art director Gavin Cooper offers an in depth guide to tailouring a CV for the creative disciplines, creating a showreel, and handling the interview.
"Show us some good art," advised Cooper. "This is blindingly obvious, but when recruiting for an art position it’s the standard of the artwork that’s being presented that really counts, so quality is more important than quantity.
"Present a consistently good standard, using just the best, most appropriate work and get rid of any old, irrelevant stuff. We’re interested in examples that demonstrate a capability in the role applied for."
To read the full feature, click here.
Surely the only skills a senior artist requres these days are excell/google and a basic grasp of photoshop and Max. The outsourcers do all the work at most studios so who really wants talent and creativity/experience?
Well SOMEONE is clearly hiring artists given the art postings on this and every other development site out there.
All the smart studios know as well that the good arists - the kind of ones I assume this article is trying to groom! - are the ones that get good jobs inside studios, not as a drone at an outsourcer, anyway.