
Expanding game worlds can keep players engaged, says FluffyLogic’s Kronschnabl
In today’s feature, FluffyLogic’s Ana Kronschnabl considers how developers need to readdress the way they conceive new projects to harness the benefits of both convergent technology and the increasing number of platforms.
To improve the economic and cultural potential of a new game, suggests Kronschnabl, it is increasingly essential to build a universe that extends beyond the narrative boundaries of the release itself.
Citing the concept of diegeses, which comes from Greek theatre, the FluffyLogic CEO explains what narratives designed to outlive their source have to offer.
“I suggest that we should start to see the creation of a game not in purely game terms, but that we should see it from the start as part of a larger, coherent diegetic media product; as a narrative and interactive space that will engage its users over a period of time.” said Kronschnabl.
“Whilst the game aspect of the concept may be the crucial aspect of the project initially, we should also consider how other media can best assist us in telling our stories.”
To read the full feature click here.
I'd like to read the full feature, but there's no "click" here.
Aside from that shortfall, this idea taps into a feeling I think all gamers have had: to cross the perceived boundaries of the game space. I can recall playing Battle Zone (last century) and wanting desperately to reach the outer mountain range and beyond.
"coherent diegetic media product"
*******s.
@2: precisely, well said.
I'm sorry, but pretentious BS like this is made even more laughable when you realise that they are releasing a "Tower Defence" rip off for Sony. So yeah, there's going to be lots of "narrative" in that game.
I guess that "Pink" and "Pretentious" have more than just "P" in common, you can include "Ana Kronschnabl" as another common factor.
But we're talking about a company who post... "We are working with Sony, can't say anymore as our lips are sealed, however, it is all going to be marvelous!" on their own site.
Which sounds just like the "I've got this great idea, it's going to revolutionise gaming" statement we hear every year from a company, who then proceeds to trip over their own ego, just before the door hits them on the backside when they leave the building.