Issue 90 sent to subscribers and also available online for free
The December/January issue of Develop has been sent to subscribers and is now available to read online – for free – either as a PDF here (registration required) or in-browser via the Flash-based viewer Issuu.
This month’s bumper issue takes a look at Sony’s Home platform for PS3, and the possibilities that lie within for developers – including the team’s hopes for Home to become a platform for bespoke games to possibly rival the native PlayStation Network. Continuing the online theme, we visited Nottingham-based MMO studio and tech firm Monumental, who tell us all about their plans for console and how it’s quietly grown from a three-man studio to over 100 people in three years.
A second theme running through the issue is game writing, with our four-page writers roundtable seeing the cream of the UK game writing crop converge to discuss the issues facing game writing, how far the industry has come and how far it still has to go. FluffyLogic’s Ana Kronschnabl gives us a treatise on ‘diegetic media’, telling us to think of games as parts of a wider universe, and Side’s Kate Saxon gives us tips on how to work with voice directors to get the best out of vocal sessions and give those words the right impact.
And that’s not even half of it. We also take a special look at the localisation sector, speaking to all of the leading European localisation companies to profile the latest developments in the sector, while Testronic’s Tulay Tetiker tells us why it’s better to outsource localisation and Testology’s Andy Robson talks us through his work on two of this Christmas’ biggest titles – Fable II and LittleBigPlanet – and why developers should do more ‘dev testing’ and start QA much earlier in the process.
Also featuring in the issue is our look at the London games development scene, profiling the leading studios in the capital and finding out what makes it a great place to work. We also talk to Apple’s head of iPhone and iPod marketing, Greg Josiwak, and discover that Apple’s push into the gaming market isn’t stuff of speculation any more – it’s fact.
And, as if that wasn't enough, John Broomhall talks to Media Molecule about scoring and design audio for a game with infinite possibilities, our regular Epic Diaries slot talks to EA DICE about their use of Unreal Engine 3 in Mirror’s Edge, Denki tells us all about their new pitching process, UK independents discuss how the falling sterling is affecting their work with overseas publishers and outsourcers, Rick Gibson gives us a detailed post-mortem of the Games Up? campaign, Simon Byron mourns the use of Metacritic in any sort of deal, plus all of our usual tools news, profiles and round-ups, plus our event calendar for the next year.
And so, after all that, we’re off for a lie down. Take a look at this month’s jam-packed issue either as a PDF download or in your browser on Issuu, have a great holiday, and we’ll see you in the New Year.