MMO developer to use Physics, Animation and Behaviour components for console and PC projects
Massachusetts-based MMO developer Turbine has struck a deal to use Havok's middleware on upcoming projects.
The studio, which recently secured $40 million in funding, has selected Havok Physics, Havok Animation and Havok Behaviour to drive its forthcoming PC and console MMOs.
“By incorporating Havok technologies into our development process at Turbine, our creative teams can focus on what’s important to our players: better gameplay and rich, organic characters and worlds,” said Chris Dyl, CTO of Turbine.
“Havok’s easy code integration and implementation, and its high level of customer support will provide Turbine with the tools we need to maintain the continued success of our current and future titles.”
David O’Meara, managing director of Havok, added: “We are pleased that Turbine has chosen Havok’s solutions-driven software to effectively and economically manage creative and technical goals in their upcoming titles. The Havok team is committed to providing market-leading development tools for our customers based on their evolving needs and we look forward to working with the teams at Turbine.”