Additional player support was a failure and a waste of money, says lead designer Cory Davis
2K Games forced Yager into tacking on a “low quality” multiplayer to Spec Ops: The Line, the leader designer on the project has claimed.
Speaking to Polygon, Cory Davis said the publisher was determined to implement a multiplayer into the game, despite little interest from Yager to do so.
He went on to suggest that the “tacked on” multiplayer was a detriment to the project, and shed a negative light on the overall game, and called its inclusion in the finished title a failure.
"The multiplayer mode of Spec Ops: The Line was never a focus of the development," said Davis.
"But the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened - even at the detriment of the overall project and the perception of the game."
Davis added that he felt the multiplayer was like a cancerous growth, devaluing the games achievements in its single player and claimed it was a waste of money.
“The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money,” he said.
“No one is playing it, and I don't even feel like it's part of the overall package - it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."