Emergent's game framework adds new geometry and terrain systems
Emergent has upgraded its Gamebryo game engine to version 2.5.
Included in this release is the first phase of the Emergent Terrain System, integrating with the Gamebryo Scene Designer to offer WYSIWYG sculpting of landscapes and in-built support for IDV's SpeedTree.
The core engine has also been sped up due to the integration of Emergent's Floodgate multi-processor management system throughout the Gamebryo codebase, giving better performance on multi-processor architectures. Floodgate itself has also been optimised to minimise DMA transfers on PS3 and maximise data-prefetching on Xbox 360.
Finally, the geometry system has also been redesigned, enabling more geometry sharing, GPU instancing, multiple geometry streams and reduced runtime data conversions.
“Gamebryo 2.5 is the foundation for a new generation of creativity in game and simulation development,” said Geoffrey Selzer, CEO of Emergent Game Technologies.
“The significant transformation of the Gamebryo core and our vibrant partner community has given birth to the industry’s most powerful and flexible game development environment. Nothing else allows developers to as easily and smoothly create in any genre on multiple platforms.”