Emergentís engine to power PlayStation Network software
Sony Online Entertainment has licensed Emergent’s Gamebryo game engine for development of PlayStation Network titles.
The first Gamebryo-powered titles are based on gameshow IPs and will launch prior to February’s Game Developers Conference.
“Our relationship with SOE aligns Emergent with the exploding casual, online games market and further demonstrates the range of leading entertainment properties and platforms that Gamebryo is capable of supporting. We are thrilled that SOE has chosen us as a technology provider for their studio,” said Geoffrey Selzer, CEO of Emergent.
“Gamebryo gives SOE’s studio the flexibility to design a complete range of titles to address the millions of gamers currently active on the network.”
Shalom Mann, senior vice president of SOE, added: “Gamebryo gives us a great deal of flexibility in creating downloadable titles for the PlayStation Network. The codebase provides an solid foundation for our Downloadable Games Framework that allows us to bring a variety of different types of games to the PlayStation Network in a fraction of the time had we coded the base engine ourselves.”