Studio to use character animation tool in upcoming titles
Havok's Behavior 5 tool has been licenced by Pandemic Studios for use in the firm's upcoming console games.
A key element in Havok 5, the middleware firm's module suite of run-time and artists' tools for physics and character animation, the Behavior SDK and composition tool is designed to allow both technical and non-technical developer create sophisticated character behavior.
Pandemic has licenced the tool as part of the Havok Spectrum bundle which provides out-of-the-box integration between the Physics, Animation and Behavior components.
"Havok is an essential ingredient in what makes our games great," commented Josh Resnick, president of Pandemic Studios.
"By consistently integrating the Behavior 5 tools across our projects, our teams are instantly empowered to take their creativity to the next level. Games like Mercenaries 2: World in Flames and Saboteur simply wouldn’t pack the same punch without Havok under the hood."
Jeff Yates, VP of product management at Havok added: "At Havok, we are committed to assisting cutting-edge developers create the very best games, economically and on time using ground-breaking technology. The Havok Behavior Tool helps users rapidly compose game-playable behaviors that provide immediate “what you see is what you get” results on every major game-platform available, including PlayStation 3, Xbox 360, Nintendo Wii, PSP, and PC."
"We are very pleased that Pandemic Studios have chosen to incorporate Havok Behavior within their next generation character pipeline."