Visibility middleware available for UE3 licensees
Umbra Software’s visibility optimisation middleware has joined Epic’s rapidly growing Integrated Partners Programme, ensuring easy integration and consistent upgrades for developers using the technology together with Unreal Engine 3.
Replacing UE3’s occlusion culling, which currently works as a mix of automated and manual processes done at the level build stage, Umbra offers a fully automated solution that requires no pre-processing.
"Several Unreal Engine 3 licensees already use Umbra's middleware and have been delighted with the results," said Michael Capps, president of Epic Games. "They're a perfect fit for our partners program, and now it's easier than ever for Unreal licensees to integrate Umbra software's technology."
Farhad Taherazer, Umbra Software's VP of marketing, added: "We're thrilled to have the Umbra technology integrated into Unreal Engine 3. Our rock-solid middleware and the fantastic Unreal Engine 3 are a boon to all game developers."