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Realtime Worlds chats about Crackdown creation challenges

Realtime Worlds chats about Crackdown creation challenges

Producer discusses the making of Scottish studio's game - but says no to Crackdown sequel

Realtime Worlds has gone on record to say it is not producing a sequel to its Develop Award-winning hit Crackdown, but has offered an insight into the making of the game to fellow developers.

At this week's Industry All Stars event, producer Phil Wilson spoke on the studio's founding, outlining the key aims of the team to create new IP using content creation tools and middleware to reduce costs, all to create bestselling games - but was frank that the path from concept to million-seller for Crackdown wasn't without struggle. (As any developer will tell you can be the case for most games, we hasten to add.)

Wilson's first admission was that about the timing of the game's announcement, with the team thinking the game was too early to debut when it was first unveiled. Although this did help push the team to work harder and prove themselves, and prove that the concept was a good one, even though "by the time we got to the end of pre-production we were woefully understaffed and over budget".

Microsoft Game Studios, however, was praised as a partner that allowed such a situation – that other publishers would no doubt balk at – which naturally solved itself thanks to the team's determination.

"We did have much more crunch than we were happy with - but a lot of that had to do with the passion of the team. In the end they had a real sense of ownership, and development was fun," he commented.

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Key to this was refining the game's sandbox element. The studio had hired a number of former GTA developers (no doubt given that studio founder and Crackdown creator Dave Jones was responsible for the first game and Realtime World's relatively close proximity to Rockstar North) who experimented with the concept persistently in an attempt to "break the design" and ensure the virtual world was watertight.

"It was a big part of the idea to just let people do things," he said, explaining that QA teams' iterative replay proved invaluable and eye-opening. "Testers would do things we were completely blown away by."

Despite the rising confidence amongst the team, it seemed at this point the game's publisher was worried, fearing that all the hard work would just get ignored come release. Hence why the game, when it launched in February earlier this year, came pre-shipped with a beta key to the then-upcoming Halo 3 trial. "It was a great boost."

In fact, it seems that the bundled beta access inverted its original business plan, with the new IP in the long term helping to sell the Halo franchise, rather than the other way around: Wilson explained that in just six months the game has sold 1.5m copies.

The game's downloadable content has seen similarly strong sales. "I highly recommend other developers add downloadable content to their games," said Wilson.

"It's a breath of fresh air," he added before elaborating that the recent Crackdown content pack was developed with just half the game's original dev team in just three months and has been bought from Xbox Live around 200,000 times since its introduction.

COMMUNITY SPIRIT
Moving forward, Wilson said Realtime Worlds plans to take cues from the active Crackdown online community, which has seen a number of players upload videos of their craziest stunts and explosions to YouTube.

"In future we want to make it easier to show off what people do," he said, saying the studio plans to let players of its games "record something cool and share it with their friends. We're looking at how to integrate that in future."

This won't be a feature in Crackdown 2, however - in fact, Realtime Worlds isn't working on a sequel at all, Wilson confirmed.

Although the team is in some respects "heartbroken", "Microsoft were a little late in stepping up to the plate to ask for Crackdown 2, and by then we had already started working on bigger, better things."

Such as? Realtime Worlds plans to launch its first MMO next year with Webzen called APB (All Points Bulletin) a 'cops and robbers, but multiplayer' style game which Wilson said will place emphasis on customisable characters and vehicles - while a second team including Wilson works on another undisclosed project due in 2009.

Overall, he said, the studio was at a great point in its life - with a development team in South Korea working alongside its Dundee-based team, a rising headcount of 175 and management steerage from GTA creator Jones, former SCEE MD Ian Hetherington and former Nintendo America boss Tony Harman, all working to take on "ambitious concepts" and "make them real" for the masses.

NOTE: Details/facts in this story have been adjusted at the request of Realtime Worlds. 

Crackdown 2

posted by crackdown fan Sep 07, 2007 at 11:33 am
1
crackdown fan

Dear sir,
I demand Crackdown 2, as soon as possible. Forget about any other projects and get back to work on Crackdown.

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Re: Crackdown 2

posted by Gareth Sim**** Sep 07, 2007 at 12:07 pm
2
Gareth Sim****

Crackdown is simply the most enjoyable game I've played on the XBox 360. If their forthcoming projects match this high standard then I will be a very happy gamer indeed.

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Re: Crackdown 2

posted by mr warren Sep 07, 2007 at 12:55 pm
3
mr warren

if crackdown 2 was to be made it would be a guaranteed purchase on the strength of crackdown alone

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Re: Crackdown 2

posted by michaelfre Sep 07, 2007 at 1:35 pm
4

A lot of people have picked up on the bit about the new Crackdown sequel - the Develop team's pretty crushed as well, as we're big fans of the coop.

But we have had a smart reader point out that in a recent Consolevania episode the team actually confirmed the sequel game's existence. Note the story says *RTW* isn't doing the game; perhaps another studio is working in the sequel with Realtime overseeing, similar to how the new Viva Pinata game is being made?

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Re: MMOs = Zzzz.

posted by burko Sep 07, 2007 at 2:39 pm
5
burko

While it doesn't matter to me whether or not it's Crackdown 2 specifically, I'm terribly disappointed that Realtime's next game will be an MMO. Just what we need, another MMO. I guess they sell, so I hope APB does well, but I couldn't care less about MMOs. Don't want to have to be online to play, don't care about competing or cooperating with a bunch of strangers. Ah well, can't be helped I guess. I hope they work on a non-MMO alongside it at least, or maybe integrate a compelling single-player experience, too.

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Re: MMOs = Zzzz.

posted by Michael Bird Sep 07, 2007 at 9:22 pm
6
Michael Bird

Crackdown 2 is very much desired. Crackdown has good replayability, etc. and woudl love to see #2... please re-consider :) :) or at least keep adding conent to this one ??

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crackdown 2

posted by camrin ward Sep 09, 2007 at 1:20 am
7
camrin ward

lets hope that if they arent overseeing the sequel being made by another developer. then the game set for 2009, wich should be announced soon, is the "spirtual" sequel

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Re: add Crackdown erwieterungen in deutschland

posted by Mike M Oct 28, 2007 at 10:32 pm
8
Mike M

No offense but I think ABP or w/e that new game your working on is stupid,or at least fini**** and get staright to Crackdown 2 please!I love the freedom you get in the game even in the street racing you can get out and set traps with concrete blocks for the other AI racers and thats just so dam fun! I
want to explore more of that awesome world and not just
Pacific City add more to it make Crackdown 2!!!!!!!!

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Re: add Crackdown erwieterungen in deutschland

posted by Mike M Oct 28, 2007 at 10:34 pm
9
Mike M

lol um that above comment has an error lol I typed "fini****" without spaces and those to words without space in middle is ....

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Re: add Crackdown erwieterungen in deutschland

posted by Mike M Oct 28, 2007 at 10:35 pm
10
Mike M

No offense but I think ABP or w/e that new game your working on is stupid,or at least fini**** and get staright to Crackdown 2 please!I love the freedom you get in the game even in the street racing you can get out and set traps with concrete blocks for the other AI racers and thats just so dam fun! I
want to explore more of that awesome world and not just
Pacific City add more to it make Crackdown 2!!!!!!!!

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Re: add Crackdown erwieterungen in deutschland

posted by Steve Jan 06, 2008 at 11:24 pm
11
Steve

God I want Crackdown 2!! I'm sure APB will be good but Crackdown was one of the best games I have ever played. The series has so much potential! Hopefully, a time will arise when Realtime Worlds can create it to bring joy to gamers worldwide!!

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Re: add Crackdown erwieterungen in deutschland

posted by raymond Feb 04, 2008 at 8:47 pm
12
raymond

omg, forget about this new APB game about playing as a gang member whatever, CRACKDOWN 2 NOW ***ers!

Real Time Worlds and their ******* korean exces must think RPG can make them ****load of money, look at mass effect, argh we dont need another RPG argh

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