Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Work within a collaborative multidiscipline environment implementing features related to in-game menus, HUD and user interface according to the requirements of the UI Lead, Design Lead and Lead Programmer.
- Implement practical and timely solutions that meet the game design and technical requirements;
- Implement code that is modular, self-contained, and defensive and observes the technical constraints on the system;
- Work as a key part of an agile development team, taking responsibility for organising and planning their own work;
- Ensure coding standards are followed, and help to enforce good programming practices within the engineering team;
- Maintain technical documentation for the engineering team as well as other disciplines;
- Optimise code and data for memory usage and performance as required;
- Write debugging tools for programmers, level designers and artists;
- Read the game design documents to understand the intended player experience;
- In collaboration with engine programmers, provide development interface tools (debug) for gameplay programmers;
- In collaboration with design and programming teams, quickly prototype interaction concepts for the game;
- Oversee the programming of the modules that underlie the user interface (e.g. ActionScript Flash modules);
- Optimise user interface module code so that it can be implemented on game consoles;
- Interact and collaborate with different departments (design, art, programming, etc.);
- In collaboration with the graphic designer, integrate designs and animation (timeline or code);
- Carry out all other relevant tasks;
- Support the Lead Programmer with any ad hoc tasks and duties.
Skills and Knowledge
- Passionate about playing and making games, and has a good knowledge of the games industry in general and online gaming in particular;
- Excellent C/C++ programming skills, with excellent knowledge of object oriented development;
- Able to plan and estimate their own tasks and ensure timely delivery of work, and assist with the planning of work for more junior members of the team;
- Self-motivated and pro-active with a strong work ethic;
- Excellent oral and written communication skills;
- Excellent knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems while keeping constraints and performance in mind;
- Able to analyse unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module;
- Knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.;
- Able to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging;
- Knowledge of platform-holders’ requirements as applicable.
- Experience with commonly used development tools such as Visual Studio and Perforce;
- Bachelor’s degree in a relevant subject or equivalent industry experience;
- Relevant commercial software development experience with significant involvement in 1 published game in a UI programming capacity.
Salary: Competitive + Relocation
Location: Leamington Spa, U.K
Opening date: 22nd September 2017
Closing date for applications: 21st October 2017
Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.