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Shader and Texture Artist

This job has now expired
Aardvark Swift
Employer Aardvark Swift
Category Art/Animation
Salary £Negotiable DOE
Location The Netherlands
Reference 8442_PB1200SATA

My client is a leading European Developer with close ties to a major international publisher. They combine outstanding technology with a strong artistic vision, and in doing so have elevated the company to a prominent rank among Europe's game developers.

They are now looking for a Shader and Texture Artist to join their team.

Overview of the job:

As the successful candidate, you?ll develop the artistic look of the material expressions in my client's game world.

Using your considerable expertise in photography, Photoshop and node-based shader creation tools, you will craft photorealistic organic and inorganic material looks, as well as complex animated special effect shaders such as water, fire and smoke.

You?ll work with the Art Director, Asset Artists and Environment Artist to achieve a consistent, high-quality style. In addition, you will tutor other artists in shading techniques, and work with my client's Engine programmers to identify and develop new techniques.

Essential requirements:

. You're an excellent Texture Artist with a good eye for photorealism.
. You have at least 3 years of prior professional experience within the gaming or movie industry under your belt.
. You possess in-depth knowledge of cutting-edge shader techiques (software rendering as well as real-time rendering) and you?re able to discuss those with engine programmers on a technical level.
. You?re eager and able to push the envelope and drive Guerrilla?s engine and shading technology forward.
. You have proven experience with node-based shader creation tools such as Maya, XSI or Unreal.
. You possess excellent Photoshop and photography skills.
. You?re adept at understanding and solving artistic as well as technical problems.
. You have a good understanding of memory and performance constraints, and know how to optimize shaders while maintaining high quality.
. You have an excellent grasp of modeling, animation, UV mapping and rendering.
. You're articulate, have strong written and verbal communication skills and a good command of the English language.
. You enjoy working in agile, multi-disciplinary teams.

For more information on this role or to apply for the position, please contact Peter Broughton at Aardvark Swift on +44 (0) 1709 834777 or e-mail Peter.Broughton@Aswift.com