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Senior UI Programmer - Germany - Video Games

OPM Response
Employer OPM Response
Category Programmers
Salary DOE
Location Germany

Location – Germany

Job Type – Permanent

Format – PC and Console

Salary – Excellent

Senior UI Programmer


OPM are currently looking for a multi-talented UI Programmer to implement rich, interactive user interfaces, menus and heads-up displays for our upcoming high-quality projects with Unreal Engine.

They offer a powerful and robust code base together with the opportunity to work with the most exciting cutting-edge hardware and development kits available today.



Implement UI related functionality: in-game menus, start screens, interactive and animated HUD elements, leaderboards and more
Working closely with Creative Directors, Game Designers and UI Artists, make sure interfaces are matching the established game style, ensure high standards of ergonomics and user-friendliness for our interfaces with clean, maintainable and scalable code
Make the player experience as comfortable and intuitive as possible, and work with other stakeholders to react to feedback from QA, designers, focus-test groups and usability studies
Work on game responsiveness optimization and the minimization of delays of any kind



BSc in Computer Science or related discipline or equivalent industry experience
Shipped at least 1 PC / Console title from conception to completion
Solid understanding of UMG workflow, including console platform flow
C++ knowledge and the ability to implement engine-side UI functionality/external calls
Knowledge of the modern games UI design approaches, including console titles
Familiarity with standard art tools like Photoshop and Illustrator
Self-sufficient starter mentality and ownership of the UI features
Creative and flexible mindset to improve processes and to overcome constraints
Working English and team oriented skills


Not required, but a huge plus:

Scaleform knowledge: basic scripting, calls to external targets, etc.
Ability to draft UX flows and implement 2D Art for interfaces
C#, Lua or any other industry standard scripting languages
Experience with interface design in a general sense, being able to provide input on controller layout, modality issues, accordance between input and actions on screen
Understanding of a screen layout, screen readability, screen estate, a good feel for typography and iconography
Good knowledge of the color theory and graphic design principles
Knowledge of TRC and XR requirements
Experience with Openworld-games


As well as an excellent salary they offer:

Flexible working hours
28 days of holiday
Competitive salary
Green office
Stability of a successful publisher paired with creative freedom of an independent studio


After checking your CV and application we would like to do a Skype-interview followed by a test-task.