Job Type: Permanent
Senior Environment Artist.
Show a passion for all aspects of 3D environment creation, being able to demonstrate excellent creative, visual and technical skills in the end to end creation 3D environments – comprising modelling, texturing, material creation and lighting to a high quality finish and to an agreed schedule.
Support the Lead Environment Artist in ensuring the overall Environment Art requirements are met – to quality, schedule and vision – using knowledge of tool chain, assets and potential risks. Support and mentor more junior members of the studio, leading smaller parts of the team, sub-teams and pods as and when required on an ad-hoc basis.
1. Take an active role alongside the Lead Environment Artist in the initial planning stages and help drive direction (considering task/ assets, risk etc) of work – both short and long-term, helping to push the style and quality of all the art content. Develop tool chains and pipelines where appropriate ensuring day-to-day tasks remain on schedule and to agreed quality.
2. Act as a mentor to more junior members, offering constructive advice where appropriate, assisting in prioritising, and supporting their development of relationships within the studio. Ensure own particular areas of expertise or experience are shared within the team whether through one-to-ones or team training. Remain up-to-date with current techniques and tools used in Environment Art and ensure that an ethos of continual learning is encouraged throughout the team.
3. Take an active part in team discussions offering advice and suggestions for improving the art quality of the game and ensuring suggestions remain positive and constructive. Contribute to wider studio discussions where appropriate ensuring the Environment Art team is well-represented and seen as helpful and knowledgeable whilst maintaining a realistic viewpoint.
4. Build, maintain and manage strong working relationships with other disciplines in the studio, ensuring clarity of vision is maintained across all teams and keeping an awareness of the whole production process, whilst ensuring correct practices.
5. Maintain a flexible working practice, showing the ability and willingness to adapt to various art styles and tools, and to take advice from other disciplines and members of the art team as required.
Knowledge and Skills required
• Demonstrable understanding of game development
• Artistic flare and talent – someone who will inspire us with their work and enthusiasm as well as demonstrable knowledge of the entire environment art pipeline and how our work affects other disciplines.
• Good knowledge of industry standard 2d and 3d software packages such as Maya and Photoshop
• Demonstrable knowledge of Unreal Editor 3 or 4 , and/or Unreal 4
• An understanding of optimisation practices
• Demonstrable creative thinking
• Ability to advise/train/mentor others in both the tangible (3d packages etc) and non-tangible; (communication skills etc)
• Knowledge of next-gen practices
• Competency with environmental lighting
• Sketching skills
A competitive salary and company benefits are on offer for this role, alongside a state-of-the-art working environment and a team with unparalleled passion for the beautiful game.
Claire Ramshaw| Senior Consultant
OPM Response Ltd | Ground Floor, Anderson House, 228 Old London Road, Marks Tey, Colchester, CO6 1HD | Direct Line: +44 (0) 1206 214413 | Email: firstname.lastname@example.org |