Principal Game Developer Requirements: Desirable experience: If this sounds like something you'd be interested in, please get in touch! Andy@aswift.com +441709 834777
Our client based in central London is looking for a Principal Client Engineer with exceptional technical skills and the ability to lead teams and work with stakeholders to fulfill the studio's strategic technical goals.
The Principal Engineer is responsible for technical strategy and execution of projects from conception to market, gathering requirements, building, managing and motivating technical feature teams, planning and delegating feature and system architecture and aspiring to a high quality bar.
Along with the Producer, you will be a project stakeholder and member of the project's Leadership Team, jointly sharing responsibility for time, budget and quality considerations on larger projects, typically with a turnaround of 1-2 years.
In addition to team lead duties, the role will also include:
Interpreting design requirements as well as the studio's creative aspirations
Agree and implement strategy for project R&D, infrastructure, systems and features
Analysing technical capabilities and resourcing requirements
Helping identify and appoint new hires as well as develop team members
Collaborate on the roadmap and sprint planning, providing estimates and technical plans
Coordinate planning to ensure technology plans are robust and communicated to stakeholders, reporting progress both internally and externally
Mentoring team members, giving feedback, setting expectations and delegating
Collaborating with the Principal Engineering Team shaping best standards across the studio
Act as ambassador for the studio both internally and externally
Excellent programming skills in C# and / or C++, with an understanding and passion for readable, robust code and best practices
Previous commercial experience in a game studio and / or commercial experience working in a large development team
Familiarity with game engines like Unity (preferably) or Unreal
Strong understanding of game development tooling and processes, art workflow, performance optimization and memory management
Experience using source control systems such as Git & Perforce
Strong maths skills
A strong passion for making games
Experience leading a project or mentoring a team
Programming for consoles including an understanding of TCRs/TRCs and the certification process
Experience with modern graphics programming, including Cg/HLSL and/or compute shaders, is a strong plus.
Experience with mobile SDKs (Android & iOS) and frameworks (e.g. 2DToolkit).
Understanding of client / server communication and data serialisation.
Understanding of 2D and 3D animation principles.
Experience with build scripts and systems i.e. Jenkins, Team City, Ant, Make etc...
Experience using and scripting common art and 3D software packages.
Principal Game Developer
If this sounds like something you'd be interested in, please get in touch!