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Outsource Art Lead – Gothenburg – AAA Games

OPM Response
Employer OPM Response
Category Art
Salary DOE
Location Other

Outsource Art Lead – out – AAA Games


Job Title: Outsource Art Lead

Location: Gothenburg

Job Type: Permanent

Project: AAA Games

Platforms: Console & PC


OPM’s Client entertains millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why they employ the most creative, passionate people in the industry.

Our client is looking for an Outsource Art Lead. You will work with both internal and external teams of world/environment artists, to direct and manage outsource infrastructure and pipeline. You will collaborate closely with Art Direction and Artists to understand and communicate the visual goals of the project externally and to maintain the consistency of vision with the external teams.


Own the quality control of incoming assets and manage the process of feedback and approval
Manage performance issues and provide guidance to external partners
Define high level Art Production strategy and assist in scheduling
Manage incoming content, organize and distribute in engine for the internal art team
Monitor asset database and ensure it is accurate and up to date
Oversee external art training and documentation
Collaborate with Worlds DD to mitigate and escalate quality issues, scheduling and changes in scope.
Coordinate creation of benchmark assets and creation of art briefs
Lead internal OS training
Define and document OS best practices
Coordinate with Distribution Development Manager on addressing vendor gaps, training requirements, work orders.

Coordinate vendor communication to internal team
Gather references and assist in the look development process
Identify new partners and oversee vendor testing
Define new areas that will require bench mark assets
Devise vendor training packages
Able to produce quick rough production concept art or paintovers if necessaryartout



Portfolio demonstrating a capability to make solid art choices
Prior game industry experience in an art distribution role
Proven AAA production experience
Familiarity with Excel, Shotgun or other databases
Good knowledge of Maya, Max, or similar 3D modeling software
Experience in game production design process and methodology