My client is a innovative technology company dedicated to collaborating with customers and technology partners to ignite the next generation of computing and graphics solutions at work, home and play.
They are now looking for a MTS OpenGL Development Engineer to join their team.
Overview of the job:
The applicant will work as part of a team developing OpenGL drivers for my client's graphics accelerators. The engineer will be involved in the bring-up, debug and performance tuning of new graphics hardware running on multiple operating systems. The position will involve interfacing with ASIC design engineers and architects, OS engineers and peers in related development teams.
The successful candidate will:
? Develop and support OpenGL drivers for desktop and mobile ASICs
? Develop and support OpenGL ES drivers for embedded applications
? Resolve problems reported by customers, application developers, and internal testing
? B.S. (M.S. preferred) in Electrical Engineering, Computer Engineering, Computer Science, or an equivalent field is required.
? At least 5 years of experience developing software in a professional environment is required.
? Experience using C/C++ is required.
? Experience programming with OpenGL or OpenGL-ES is a plus.
? Experience developing applications or system level software for Android is highly valued.
? Experience with software development tools such as a source level debugger and code profiler is required.
? OpenGL ICD driver development a plus.
? Familiarity with D3D a plus.
? Familiarity with graphics shaders (e.g. GLSL) a plus.
? Systems-level programming for Windows and/or Linux (including wgl/glx/egl) a plus.
? Understanding of 3D graphics algorithms a plus.
More details are available by contacting Ben Shatford at Aardvark Swift via email: firstname.lastname@example.org