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Level Designer - Intermediate and Senior positions

This job has now expired
Ubisoft
Employer Ubisoft
Category Design
Salary DOE
Type Permanent
Location UK - North East

It is the Level Designer’s job to leverage the extensive range of game features to find new ways to create interesting, challenging, and memorable level layouts to support single player, co-op, and multiplayer missions. An aptitude for logic, visual scripting, and problem-solving are prerequisites for this role, but an eye for entertaining gameplay is key.

Requirements
• Minimum 2 years of experience in level or game design
• Excellent communication skills and organisational abilities
• Has expert knowledge of a wide range of multiplayer games on multiple platforms and understands the core level design concepts that underpin them
• High level of attention to detail.
• A passion for games and a keen interest in gameplay creation.
• An aptitude for logical problem solving
• Experience using level editing and scripting tools (Unreal, CryEngine preferred)
• A passion for computer games and an interest in the structure and design of individual missions

Responsibilities
• Effectively communicate design intent with the internal and co-development design teams
• Work closely with other disciplines to create game content that delivers a rewarding and exciting experience for the player.
• Implement pre-existing designs with in-house visual scripting tools and level editing software
• Build out combat spaces that can support single player, co-op, and pvp
• Create original and fun ideas and effectively implement them
• Identify cross-disciplinary requirements of designs and communicate these needs to appropriate teams
• As the project progresses, integrate the supporting features produced by other disciplines into your level designs/missions
• Implement lead and peer feedback to ensure accessibility and appropriate level of difficulty
• Implement player feedback to ensure accessibility and appropriate level of difficulty
• You will also be expected to:
• Locate and fix bugs in both your own and in your colleagues’ work
• Conduct gameplay evaluations for both your own work and for your colleagues work to improve the quality of our game

Desirable Skills
• Good presentation skills
• Co-Development Experience
• Familiarity with modern shooters
• Familiarity with the Tom Clancy Franchise
• Willingness to embrace unconventional solutions to solve common design problems
• Analytical approach to problem solving
• Ability to work under pressure to meet deadlines
• Enthusiasm for on-going learning and self-development