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Lead Programmer - Germany - Video Games

OPM Response
Employer OPM Response
Category Programmers
Salary DOE
Location Germany

Location – Germany

Job Type – Permanent

Format – PC and Console

Salary – Excellent

Lead Programmer


OPM are looking for an experienced Tech-Lead to join our team. You will be responsible for organizing and overseeing a team of talented programmers in our current and future projects. You should have the ability to shape a technical vision and work with the programmers to turn it into reality. The Tech Lead will directly help to define the course of development during all its stages.



Guiding and overseeing our programmers as well as mentoring them
Coordinating tasks and creating guidelines, including expansive documentation
Establishing quality benchmarks and demonstrating knowledge
Remain hands-on with the code
Playing an active part in the recruitment of new candidates
Responsible for tools that go along with features; ensure they are useable and appropriate for artists, games, and the engine
Be forward thinking – able to keep up-to-date on current techniques, research, graphics data, hardware, etc. and integrate them into development



Extensive experience in games-development
Exceptional C++ programming skills and experience with multi-threaded programming techniques
At least two PS4/Xbox One/WiiU/PS3/X360 games shipped, at least one while being involved during the entire development cycle
Passion for mathematics and complex algorithms
Good understanding and practical experience of optimization
Experience managing and leading a team of programmers with various experience levels
Outstanding verbal and written interpersonal communication skills
Fluent English





Not required, but a huge plus:

Additional management qualifications
Extensive SPU and threading experience
Substantial DX11, DX12, GNM or Vulkan experience
Familiarity with a wide range of graphical rendering techniques
Console experience on multiple major platforms
Extensive optimization experience with Razor, GPAD, PIX and Spark (and any other relevant profilers)
Unreal 4 experience


As well as an excellent salary they offer:

Flexible working hours
28 days of holiday
Competitive salary
Green office
Stability of a successful publisher paired with creative freedom of an independent studio


Skype interview (case-by-case)
Test-Task (ca. 8 hours, can be spread on two/three days, we will look more at the approach than at the result)
Ideally on-site interview if possible + presentation of previous work

*Test task Information:

Here is some frequently requested information regarding the test task:

The program should be written in C++. It should be delivered as source code with associated project files, compatible with the Microsoft Visual C++ or Microsoft Visual C++ Express Edition development environments
A sample application is provided with the task to help get the applicant started.
The sample application can be modified or used in any way to complete the task. The applicant is free to upgrade to any version of Visual Studio.
The core of the application should be written in portable C++ and should not use features of Microsoft's Managed C++.
All libraries required to compile and run the application should be included in the package uploaded to BFG.