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Lead Character Artist

This job has now expired
Aardvark Swift
Employer Aardvark Swift
Category Art
Salary Negotiable
Location Other

Our client are looking for a talented and experienced Senior Game/Animation to work on the First Person Shooter areas of their highly anticipated latest title with the code and production groups across multiple studios.


  • Work with existing engine code base to develop and enhance the core animation systems
  • Develop game code and extend animation code for a high profile game
  • Ensure consistency with other character related disciplines such as design, animation, tech art, audio and game code
  • Design and implement well-engineered, reliable, maintainable, and bug-free code
  • Collaborate with team members to develop various gameplay systems
  • Develop and test code, fix bugs, and profile and optimize code as directed
  • Follow best practices, development processes, and coding standards
  • Document and peer review technical designs with other software engineers
  • Work with QA, providing information needed to fully test developed code
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies
  • Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
  • Provide input to department project status meetings
  • Work well together with other team members in a cooperative, cross-disciplinary team environment
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
  • Possess and develop areas of engineering expertise
  • Mentor other engineers as needed to increase their abilities and productivity


  • 5+ years professional game production experience
  • Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
  • Clear interest in creating animation technology
  • Experience solving animation and character related problems within game development
  • Expert in 3D animation and 3D math
  • Basic knowledge of player and AI systems (state machines, behavior trees, input handling, etc.)
  • Experience with 3D character and/or vehicle animation systems including skeletal animation
  • Knowledge of skinning and morph target technology
  • Experience with using IK, blending, and motion capture data in games
  • Excellent understanding of C++
  • Experience with current console and PC development processes
  • Experience with state-of-the-art game development tools and methods
  • Excellent problem-solving skills
  • Experience programming game features and systems, especially player-visible game features
  • Strong software engineering and debugging skills
  • Continue to enhance programming and communications skills


  • Knowledge with CryENGINE/Lumberyard.
  • Experience developing animation technology (such as IK/FK systems, blend trees, facial animation systems, etc.)
  • Experience with multi-thread programming
  • Experience with multiplayer programming
  • Experience with large codebases
  • Experience working on asset pipelines and tools
  • Knowledge of scripting languages
  • Experience with Maya or similar DCC tools
  • Experience with motion capture systems

For more information about this excellent opportunity contact Andy Jenkinson on +44 (0)1709 834777 or andy@aswift.com.