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Lead Character Artist – Permanent - London & SE (UK) – Console & PC Games

This job has now expired
OPM Response
Employer OPM Response
Category Art
Salary DOE
Location UK - London

Genre: Action / Shooter Games for PC and Console


My client is an independently-owned studio on the outskirts of London, they are best known for crafting engaging multiplayer experiences. Work has started on an exciting new project and we are looking for a Lead Character Artist to lead a team of artists and define the look and feel of their heroes and villians!



As the Lead Character Artist you will work closely with the Art Director and Creative Director and be responsible for creating, establishing and maintaining high quality characters for the project.



Highly experienced and proficient with 3D Studio MAX or Maya, Zbrush and Photoshop
Strong 3D modelling (both organic and hard surface) and texturing skills
Strong knowledge of mechanical construction and functionality (gear and weapons)
Experience of character pipelines and efficient memory management of UVs, textures and vertices
Highly experienced working with multiple texturing workflows for current (PBR) and previous generations, capable of creating well defined and readable realistic materials.
Substantial examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, colour and lighting
Understanding of character preparation from modelling, rigging and skinning for animation
Management of an experienced character art team



Collaborate with Art and Design leads to create technically sound, engaging and memorable characters
Define the visual quality in conjunction with other Lead Artists
Ensuring character assets meet specifications provided by all relevant departments
Able to accurately follow common goals putting the team first, whilst self-motivated and demonstrating initiative
Motivate & inspire the art team ensuring they keep the artistic style & mood consistent with our defined visual style
Manage the art team including holding regular 121s, setting objectives, looking after the team’s welfare and providing mentoring
Maintain quality level, efficiency and consistency across the character team



Minimum 3 shipped titles where credited as character artist
Knowledge of real-time shaders
Knowledge of rigging and skinning principles
Experience working within Unreal engine 3+
Knowledge of Substance Painter and Marvelous Designer a plus



Quarterly revenue share after 1 year of service
Contributory Private Pension Scheme
Private medical insurance that will covers you, your partner, and children
Dental Cover
Health Club and Spa Membership
Flexible Working Hours
Help with relocation


Interested in finding out more? Then call me on +44 (0) 1206 214425 or send me your CV and Portfolio link.