OPM are working with an independent studio who are looking for an experienced Graphics and Engine programmer to join their team on a long-term basis. This is a role that they are willing to consider filling either with a long-term remote contractor or with a permanent member of on-site staff (based on the needs of individual applicants). They recently released their latest title, and are looking to fill this role as part of their growth for upcoming projects.
Assess and solve performance and memory issues in an existing codebase
Analyse, refactor, and improve existing core technology and tools
Implement new graphics and lighting solutions into existing engines, for example: new versions of DirectX, new lighting and rendering systems, and so on
Serve as a technical expert on topics such as graphics, optimization, multithreaded programming, and hardware capabilities
Research and develop new graphics technology and tools for their developers
Investigate and understand pre-existing codebases, and improve them
Do you have:
Excellent C++ programming skills?
BSc in Computer Science (or equivalent)?
One or more shipped PC titles, with an engine or graphics credit?
Significant experience with DirectX API, modern rendering techniques etc ?
Even better if you have:
Unreal engine/graphics programming experience?
Cross-platform (PC, Xbox, PS) development?
Experience with build systems?
Experience with Agile software development?
Then get in touch to find out more!