Platforms: Latest Consoles and PC
As a Gameplay Animator at this top European developer you can expect a lot of freedom in terms of creativity – they have our own motion capture studio and animate everything in-house. You will be responsible for character and creature animation as well as for animations of other in-game objects.You will also be responsible for the preparation of mocap materials, their dynamics and overall quality as well as for the implementation of animations into the game.
Experience on one AAA title or relevant film industry experience.
Very good knowledge of Motion Builder and / or Maya.
Preferred graduation in the field of animation including animation courses.
Solid knowledge of animation principles and eye for dynamic poses.
Experience in animation bipedal / quadruped characters and other organic and inorganic forms.
Experience working with motion capture technology including set up, acting and animation cleanup.
The ability to effectively collaborate with game designers and programmers.
Creating high quality animation assets with low turnover time.
Reporting animation wip’s and doubts to the Animation Lead.
Understanding of animation pipeline and the processes involved from concept to implementation.
Preparation of keyframe animation assets.
Preparation of mocap materials.
A modern and relaxed studio atmosphere with cutting-edge technologies.
A competitive salary and project based bonuses.
Private health care.
From 20 to 26 days of paid vacation per year.
An exciting chance to work on one of the most acclaimed role-playing games.
A step by step assistance and ‘Relocation Package’ for foreigners willing to establish in Warsaw.
English is widely spoken but Polish lessons are provided as well.
Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!
Salary and benefits will be discussed at interview with the company and are individually negotiated by OPM.