Our client is on the lookout for a talented junior or mid-level Environment Artist, to help make great assets for their award-winning games. You’ll create content for their 3D environments and will get involved in modelling, texturing, material creation and lighting – all to a high-quality finish. They’re looking for someone talented, who can stick to a schedule, and who ensures the overall vision of the project is maintained.
Take an active role in asset creation, producing high quality art content with a strong commitment to deadlines. You’ll get support and direction from senior members of the team to help you do this, as well as the freedom to be creative.
Build, maintain and manage strong working relationships with other disciplines in the studio, ensuring the vision of the project is maintained whilst understanding the project production process.
Take an active part in team discussions, offering advice, suggestions and constructive criticism for improving the quality of environment art.
Maintain a flexible working practice, showing the ability and willingness to adapt to various art styles and tools, and to take advice from other disciplines and members of the art team as required.
Knowledge and Skills:
Demonstrable experience in a similar role - with a good working knowledge of an environment art pipeline from start to finish, including optimisation practices.
Good knowledge of industry standard 2D and 3D software packages such as Maya, Photoshop, Substance Painter and / or Substance Designer;
Artistic flare and talent – someone who will inspire us with their work and enthusiasm
An appreciation of how environment work affects other disciplines.
Ability to set realistic time estimates and work to deadlines
Demonstrable creative thinking and problem-solving skills
A passion for visual arts and an ability to work as a collaborative, positive, enthusiastic and ambitious team member with a real desire to be part of the team.
Knowledge of Unreal Engine 4;
Experience working with Z-brush & Substance;
VR development experience;
Understanding of modern games development practices;
Competency with environmental lighting;