Ubisoft is 10,000 creative minds spanning 6 continents. With around 85% of its staff devoted to game development, Ubisoft has the 2nd largest in-house creative team in the world.
The company’s 27 different creative studios work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on brands including Assassin's Creed®, For Honor® Tom Clancy's Ghost Recon®, Tom Clancy's Splinter Cell®, Tom Clancy's Rainbow Six, Tom Clancy's The Division, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more.
Independently deliver the graphic content for the project and ensure that the integration of the work is in line with technical constraints and artistic direction.
- Assess and plan out the space, with consideration of narrative and visual storytelling, while documenting intentions;
- Plan, estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools;
- Create fully functional assets which can be shared across the project and respect the technical and artistic constraints;
- Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
- Ensure the technical and artistic quality of various artistic elements, make changes and address issues with team members whenever necessary;
- Assist with optimisation and debugging to fix the issues raised by testers;
- Fully realise a space with the assets available to tell an interesting and varied story;
- Integrate the produced elements, objects and textures into the level;
- Reference game design documents and develop an in-depth knowledge of the environments, objectives, atmospheres, story and style to create game levels;
- Understand project tools and their functions, the project file classification system and the process to update engine data;
- Understand best practices, production pipelines and workflows;
- Support the Lead Environment Artist in any ad hoc tasks and duties.
Skills and Knowledge
- Strong interpersonal and communication skills;
- Ability to create interesting, detailed and visually appealing environments;
- Ability to adapt to new processes and pipelines;
- Good working knowledge of industry leading 3D modelling packages;
- Good understanding of composition and visual storytelling;
- Good knowledge of level editors;
- Good understanding of Physically Based Rendering systems;
- Familiarity with data management software (such as Perforce etc.);
- Good gameplay and level design knowledge;
- Knowledge of the video game industry and awareness of typical video game develop processes;
- Exposure to industry game engines and production pipelines;
- Knowledge of optimisation techniques (e.g. 3D Studio Max).
- 2 – 3 years’ industry experience as an Environment Artist or other relevant experience;
- Bachelor’s degree in Graphics Design, Art or other relevant training;
- Experience in both hard surface and organic modelling;
- Experience working in Adobe Photoshop.
Salary: Competitive + Relocation
Location: Leamington Spa, U.K
Opening date: 5th October 2017
Closing date for applications: 4th November 2017
Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications.