Job Type: Permanent
Projects: Multi-Platform Development
OPM’s client are seeking an Environment to join their team. They have a name for making beautiful games in diverse genres and art styles. You will be working on their most recently announced game, which is set for release in 2018.
You will be experienced in environment modelling including hard-surface. You will also be inspired by the use of visual narrative and proactively seek out ways to communicate a model’s history within the game-world.
They will expect you to be experienced and comfortable following a concept in detail and be able combine your understanding of a game’s visual style and real-time world art to take even a loose sketch to an inspiring location in-game.
While the role will initially be working on a photo-realistic game-world they expect you to utilise your keen visual and sculptural skills on the breadth of their stylistically diverse and growing catalogue of games.
Knowledge and Skills required:
Solid skills in hard surface modelling, preferably in Maya
Proven skills in photorealistic surfacing using tools such as Substance or Quixel
Experience with PBR and real-time engines
Experience in working on a game team either commercially or on a completed mod with multiple releases
Great understanding of proportion, scale, perspective, lighting and colour
A keen eye for spinning narrative and life into the environment
Thorough knowledge of and experience with Adobe Photoshop
Strong traditional art skills.
Experience in organic modelling using ZBrush, Mudbox or similar
An appreciation of stylised modelling and surfacing.