Do you want to work for a world famous Blue Chip company responsible for developing some of the best and most successful games products available? This is your chance.
Their London Studio is looking for an exceptional candidate to work as 3D Environment Artist on a new project. The candidate should have experience of all aspects of the level creation process including level layout, modelling, texturing and lighting.
You will be collaborating with design to develop the layout of the level and build final release quality environments based on target visuals provided by the concept art team.
? Collaborate with design to block out greybox level layout that fits gameplay requirements
? Model/texture high resolution 3D environments for the game
? Lighting of environments including baking of light maps and setting up real time game lighting
? Work with project leads to deliver on key milestone commitments
? Experience using Maya and ZBrush essential
? Possess a strong sense of visual and spatial design
? Understanding and experience of real time lighting
? Understanding of game environment development processes, limitations and dependencies
? Previous game development experience essential
? Experience of reviewing and giving feedback to outsource vendors beneficial
To apply for this role, please provide a portfolio and showreel:
Reel should demonstrate high resolution modelling, both organic and hard surfaces
For more information, please contact Peter Broughton at Aardvark Swift on +44 (0) 1709 834777 or e-mail Peter.Broughton@Aswift.com
Please note that this is a temporary contract rolee that will run until September 2014