Job Type: Permanent
Project: AAA Games
Platforms: Console & PC
As a Cinematic Animator at this top European developer you can expect a lot of freedom in terms of creativity – they have our own motion capture studio and animate everything in-house. You’ll have a shot not only at animating humanoids and animals, but also machines and creatures that are a real challenge to bring to life. Every animator is responsible for a piece of the project.
Experience on one AAA title or movie in the films industry.
Very good knowledge of Motion Builder and / or Maya.
Preferred graduation in the field of animation including animation courses.
Solid knowledge of animation principles and eye for dynamic poses.
Experience in animation bipedal / quadruped characters and other organic and inorganic forms.
Experience working with motion capture technology including set up, acting and animation cleanup.
Passion for games and in general for animation.
Creating high quality animation assets with low turnover time.
Reporting animation wip’s and doubts to the Animation Lead.
Understanding of animation pipeline and the processes involved from the conceptual phase to implementation.
Preparation of keyframe animation assets.
Preparation of mocap materials.
A modern and relaxed studio atmosphere with cutting-edge technologies.
A competitive salary and project based bonuses.
Private health care.
From 20 to 26 days of paid vacation per year.
An exciting chance to work on one of the most acclaimed role-playing games.
A step by step assistance and ‘Relocation Package’ for foreigners willing to establish in Warsaw.
English is widely spoken but Polish lessons are provided as well.