As Battle Animation Programmer, you will be making Total War’s uniquely epic battles look visually dynamic and immersive, ensuring we stay on the cutting edge, and remain market leaders in our genre.
You will be developing our existing animation technology, and where applicable researching and implementing new technologies. You will work closely with the designers and animators to implement compelling gameplay interactions, such as melee combat and locomotion.
Knowledge, Skill and Experience
- Experience architecting and developing animation systems in a released AAA title
- Strong academic background with a 2:1 degree or higher (or equivalent) in a relevant technical field such as computer science, software engineering, mathematics or physics
- Excellent C++ programming skillset
- Very strong mathematical and analytical ability
- Good communication skills to enable effective collaboration with programmers, designers, artists, animators and production staff
- An interest in recent developments in the area of animation, both in the games industry and academically
- Experience with areas such as IK and physics are a bonus
- Keen player of games, ideally including Total War
And we are led by our passion for gameplay, which has in turn made us a leader in UK games development. Established in 1987, we have gathered our team of world-class, diverse and multi-national talent, dedicated to crafting some of the most renowned gaming experiences and giving our loyal followers worlds in which to immerse themselves.
Our focus on quality has filled our awards cabinet over the years – from BAFTAs to Ivor Novellos. We owe this to our team – creatives from a breadth of backgrounds, who unite to share their ideas and expertise, to craft the highest quality gameplay.