Platforms: Console & PC
Project: Sci-Fi Video Game
My client is a UK Developer who have an impressive back catalogue of top quality video games stretching back to the 90’s! Due to continued successes, they are now looking for a 3D Vehicle Artist to work on one of their most prized Sci-Fi games released on latest consoles and PC.
Solid skills in hard surface modelling, preferably in Maya
Strong grasp of real-world machinery, weapon function engineering; the kind of knowledge which produces authentic science-fiction hardware
Great understanding of proportion, scale, perspective, lighting and colour
Experience with PBR and a real-time engines
Experience in working on a game team either commercially or on a completed mod with multiple releases
Proven skills in photorealistic surfacing using tools such as Substance or Quixel
A keen eye for spinning narrative and life into the environment
Thorough knowledge of and experience with Adobe Photoshop
Create and maintain fully textured 3D prop and modular assets
Following a concept in detail to create realistic and believable 3d models.
Combine your understanding of a visual style, the game and even sketches to create a fantastic model that is on-point.
Be inspired by the use of visual narrative in a model and proactively seek out ways to communicate how a model was used in the game-world.
Communicate visual ideas within the team quickly, through well-honed drawn skills, both digitally and in traditional media
Work with the Designers to ensure environments are unified in both fidelity and player experience
Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!