Projects: Console & PC Video Games
My client is a staple UK games developer; they have an impressive portfolio of games released across multiple platforms. They are growing the size of their character art team. You will produce a wide spectrum of subject matter from stunningly photoreal to beautifully stylised.
3D Character Art Portfolio
Exceptional level of high-polygon character modelling in ZBrush or Mudbox (ZBrush preferred)
Extensive knowledge of 3D packages such as Maya, 3ds Max (Maya preferred)
Proven ability across all aspect of character modelling, including anatomical, cloth and hard-surface modelling
Excellent Photoshop and Substance Painter texturing skills, targeting physically based rendering
Familiarity with the entire real-time character creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture creation, setting up and exporting to game
Awareness of the importance of mesh topology, to ensure that character models deform well when animated
Experience with PBR and real-time engines
Understanding of best working practices in terms of LOD creation and optimisation.
Create high-fidelity in-game characters using Maya, ZBrush, Photoshop and Substance
Understand the character being created; their narrative, motivations and gameplay potential and weave that into your work
Collaborate with fellow Character Artists to maintain the highest quality throughout development; on budget, on time and in the style.
Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!
Salary and benefits will be discussed at interview with the company and are individually negotiated by OPM.