Develop's Visual Arts special

Develop's Visual Arts special

By Develop Staff

August 30th 2011 at 10:00AM

We present a selection of articles by international companies working at the forefront of visual arts innovation

The proliferation of new platforms and democratising middleware and engines has changed games development almost beyond recognition.

Mobile gaming, digital download networks, cloud gaming, social network games and handheld gaming are all vying with the established console and PC gaming markets.

With studios like Rovio, Playdead and Mojang Specifications redefining the idea of what a major studio is and can be, the position of visual arts within the role of promoting and selling a game – as well as defining what it is as an experience – has also changed significantly.

To explore the issue, Develop has met with a select handful of the many exciting companies working in several different areas of the fast-paced, modern visual arts sector.

REAL WORLD BLUES


Atomhawk Design director Cumron Ashtiani compares the strengths of lifelike and stylised in-game art
AVAILABLE HERE

ENTERING THE THIRD DIMENSION


Darkworks co-founder Guillaume Gourand assesses the best ways to get your game playing in three dimensions
AVAILABLE HERE

ARTS INTERNATIONAL


CEO of Uruguayan art outsourcer Wanako, Homero Noble, runs through the best ways to take advantage of a globalised sector
AVAILABLE HERE

THE ARTISTS OF NEXT GENERATION


COO of Geomerics Dr. Chris Doran asks what the role of the artist will be in next generation content pipelines
AVAILABLE HERE

HARD-BOILED WONDERLAND


Straandlooper joint-managing director Richard Morss explains the process behind building a signature visual style
AVAILABLE HERE