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From The Magazine

Made With Marmalade: Bringing 2D elements to 3D games

Marmalade’s Steffie Garcia, Daniel Hall and Matthew Teague explain why building in 3D shouldn’t mean devs forget about creating 2D content, and offer their tips for making the most of your assets

'The real benefit of working in mobile is the variety'

The mobile industry is looking for multitasking devs, able to work on a diverse range of projects

The Develop Post-Mortem: _PRISM

Former Hollywood VFX artist Clint Siu recently released his debut game: a geometric puzzle title for mobile devices. James Batchelor learns more about the project’s unique origins

April 2016 OUT NOW

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