From The Magazine
The Jim Henson Company isn't poised to start offering developers middleware. But the team there has been working on a game engine for several years, as part of an animation technique plump with potential across many disciplines.
Increasingly, developers can import a model of a real-world city into their games, rather than designing it themselves. But what does that option really bring to the table, and isn't it a little creatively stifling?
All studios start out small, but only one became Supermassive. Jem Alexander investigates the developer’s early days, how they compare to recently formed companies and what aspiring studio founders should know before they go about starting a business.