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From The Magazine

Supermassive Games: Betting on VR

Supermassive Games believes that there’s plenty left to explore in virtual reality game design. Jem Alexander chats to executive producer Simon Harris about the studio’s VR projects

Interview: The GameDev Business Handbook

Jem Alexander speaks to Mike Futter, author of The GameDev Business Handbook, to discuss common development pitfalls and how his book can help devs turn their great game into a successful one

The Develop Post-Mortem: Forza Horizon 3

There has been a Forza branded game released every year since 2012. Three of these have been created by Leamington Spa-based Playground Games, earning acclaim as some of the best racers ever. Sean Cleaver speaks to creative director Ralph Fulton to find out the story of Forza Horizon 3

October 2017 OUT NOW

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