Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘Interviews’ (276)

Getting to know Kitsu
Friday, 26th August 2011 at 9:00 am

Getting to know Kitsu

Up close and personal with BlitzTech's new approach to character animation

PlayStation: The next ten years
Monday, 22nd August 2011 at 1:00 pm

PlayStation: The next ten years

Distinguished Sony panel discusses wild technologies, once unimaginable possibilities, and oncoming obstacles

Gabe Newell on Valve's new horizons
Friday, 19th August 2011 at 3:00 pm

Gabe Newell on Valve's new horizons

The PC kingpin explains why it has torn away from its FPS roots

Brain Power
Thursday, 11th August 2011 at 8:00 am

Brain Power

Xaitment CEO Andreas Gerber explains how BrainPack 2011 can improve game AI

Interview: Frank Sliwka
Wednesday, 10th August 2011 at 9:00 am

Interview: Frank Sliwka

We speak to GDC Europe's event director to find out more about its return

Living Legend
Wednesday, 10th August 2011 at 8:00 am

Living Legend

He helped bring D&D to Europe. He founded Games Workshop. He devised Fighting Fantasy. He formed Eidos. Ladies and gentlemen; Ian Livingstone

The beta brothers
Friday, 5th August 2011 at 11:00 am

The beta brothers

As Minecraft edges towards its full launch, Mojang's Markus Persson and Daniel Kaplan discuss fame, fortune and the future

Livingstone-Hope Review: 6 months on
Thursday, 4th August 2011 at 10:00 am

Livingstone-Hope Review: 6 months on

Ian Livingstone tells Develop how implementing the findings of the skills review's recommendations is progressing

The evolution of outsourcing
Tuesday, 2nd August 2011 at 9:30 am

The evolution of outsourcing

Develop speaks to Rabcat to discuss its ten years in a rapidly changing business

Battle Cry
Tuesday, 2nd August 2011 at 8:00 am

Battle Cry

Crytek is convinced CryEngine 3 is ready for the growing diversity of games platforms

Sony's 3D re-vision
Monday, 18th July 2011 at 2:00 pm

Sony's 3D re-vision

Ahead of his Develop Conference keynote, Mick Hocking explains lessons learnt from launching 3D on PlayStation

The EA Sports psychologist
Wednesday, 13th July 2011 at 3:00 pm

The EA Sports psychologist

Ahead of his Develop Conference keynote, EA Sports boss Andrew Wilson explains EA's psychological examination of online entertainment

Infinite Wisdom
Wednesday, 13th July 2011 at 10:00 am

Infinite Wisdom

With BioShock Infinite, Irrational Games might just exceed the quality bar set by the groundbreaking first title. Develop asks director of product development Timothy Gerritsen how production is going

Ubisoft's Ray of Light
Monday, 11th July 2011 at 2:25 pm

Ubisoft's Ray of Light

Michel Ancel is back, and explains to Develop how he's shaking things up with his new Rayman game

Ready for launch
Thursday, 30th June 2011 at 1:22 pm

Ready for launch

Inside Bungie's plan to publish other studios' mobile and social games

Key Release: Xaitment BrainPack 2011
Wednesday, 29th June 2011 at 10:07 am

Key Release: Xaitment BrainPack 2011

Develop continues its profiles of emerging and leading technology

Understanding the System
Monday, 27th June 2011 at 10:00 am

Understanding the System

In a rare interview, Sony group SN Systems explains to Develop how it's making PS Vita as easy to as possible to build games for

Face to Facebook
Monday, 27th June 2011 at 8:00 am

Face to Facebook

Develop speaks to Adotomi, creators of a new developer API for Facebook

Free at last
Friday, 24th June 2011 at 1:00 am

Free at last

Valve explains to Develop why it relaunched Team Fortress 2 as free-to-play forever

Survivors of the Sega Racing Studio
Friday, 17th June 2011 at 11:00 am

Survivors of the Sega Racing Studio

Six developers from the defunct studio head up its spiritual successor - and Sega if fully behind the group

Baiyon on audio-visuals and art
Tuesday, 14th June 2011 at 11:00 am

Baiyon on audio-visuals and art

Discover what inspires this innovative multimedia artist

E3 Interview: Lightning Fish and miCoach
Monday, 6th June 2011 at 4:08 pm

E3 Interview: Lightning Fish and miCoach

Lightning Fish founder and CEO Simon Prytherch answers questions on his studio's development of THQ/Adidas fitness game miCoach

Epic Diaries: Mocap mastery
Thursday, 26th May 2011 at 8:00 am

Epic Diaries: Mocap mastery

An analysis of Vicon House of Moves' use of Unreal Engine

Growing Jagex
Monday, 23rd May 2011 at 10:30 am

Growing Jagex

Jagex is expanding intensely. Will Freeman talks to CEO Mark Gerhard about the studio's future

FAQ: Brenda Brathwaite
Monday, 16th May 2011 at 8:00 am

FAQ: Brenda Brathwaite

The game design legend gets the rapid-fire question treatment...

276 articles