We continue our chat with Doug Kennedy, CEO of Reverb Communications
With self-funding making the headlines we chat with a man who claims his firm has the solution
As the timer runs out on registration for this year's GDC, we have one final word with the event's global brand director
The animation company lifts the lid on it's Auto-Rigging technology
Develop speaks to the Prince of Persia creator on why he has gone back to his development roots with Karateka
BioShock series lead Ken Levine talks to Develop about his work on the franchise, Irrational's studio culture and being an industry icon
Eve Online has been governed by players since 2003. Develop speaks to CCP about protests, economies and the PS3 invasion
Develop interviews the man in command of Zelda
Alex Freed talks to Develop about scripting the much-hyped MMO Star Wars: The Old Republic
Blitz believes the digital games space still needs an indie homeland, but can all roads lead to IndieCity?
CEO David Helgason discusses Unity's next steps and the business he's avoiding
The CEO and MD of xaitment talks about the future of the company, and of AI
Company president Mike Capps discusses how future technology fits Epic's masterplan
CCP could breathe new life into the tame and tired console business
With five new game projects underway, Epic is giving its senior designers their chance to shine
For the first time, the Quantic Dream founder reveals how he saved his studio from disaster
Source divided a community; can its successor unify it?
Develop explores what's going on at Playground, one of the UK's fastest growing triple-A studio
Avni Yerli responds candidly to criticisms of company ethics
We present a selection of articles by international companies working at the forefront of visual arts innovation
Geomerics' Chris Doran explores the evolving role of next gen artists
Atomhawk Design director Cumron Ashtiani assesses the strengths and weaknesses of stylised graphics
How crucial is building a signature style?
Darkworks co-founder Guillaume Gourand looks at how to get games going in all three dimensions
What are the best ways for visual outsourcers to compete?