Pt 1: Studio head Mark Betteridge discusses how Rare Birmingham will differ
Reef Entertainment CEO Peter Rezon explores the potential of Wii porting
Texas-based Vigil Games talks of the challenge of scaling up
Grasshopper Manufacture CEO discusses new projects and new ambitions
Raven Software lead designer Manveer Heir calls for further diversity
Mark Rein discusses the people who Make Something Unreal
Conference director Meggan Scavio and Think Services Group Publisher Simon Carless discuss GDC 2010
What a difference a delay makes: We speak to Bizarre’s Jed Talbot
Telltale Games' co-founder on the evolution of episodic content
Pt2: CEO Christofer Sundberg discusses the state of indie studios
Audio heads at SCEE and Ubisoft explore the state of sound design
Pt 1: CEO Christofer Sundberg on how the studio is getting back on track
Why a Rockstar Leeds’ duo are forming their own iPhone outfit
Audiokinetic talks to Develop about the year ahead
And, as soloist Hayden Scott-Baron explains, there really doesn’t need to be
Wilson’s third year started with a ‘huh?’ We look for clarification
Skillset game manager Saint John Walker discusses the future
Monumental’s David Tolley on better harnessing outsourcing
We speak to the director and developer of one of our favorite iPhone games, Space Invaders Infinity Gene
Square Enix CEO Yoichi Wada on the plans for the new Final Fantasy MMO
The Square Enix CEO on what the future holds for video games
Playfish CEO Kristian Segerstrale discusses the studio’s new direction