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Games Programmer
Dependant on experience
UK - London

Entries in ‘Tools and Technology’ (412)

The Speed of Light
Friday, 8th July 2011 at 10:00 am

The Speed of Light

Geomerics founder Chris Doran looks at the latest real-time lighting technologies

Getting a move on
Friday, 8th July 2011 at 10:00 am

Getting a move on

Havok's Jason Turbin details how the latest version of Havok Behavior can be used to prototype character interactions

Kinect retargeting
Thursday, 7th July 2011 at 1:30 pm

Kinect retargeting

NaturalMotion's head of research Joss Knight looks at retargeting from a player tracked in Kinect

Designing an MMO UI
Thursday, 7th July 2011 at 1:30 pm

Designing an MMO UI

Scaleform principal engineer Prasad Silva offers a guide on designing MMO UIs

Tutorial: Deferred shading
Friday, 1st July 2011 at 8:00 am

Tutorial: Deferred shading

This excerpt from Game Engine Gems, co-written by staff at Black Rock Studios, offers advice on deferred shading

Key Release: Xaitment BrainPack 2011
Wednesday, 29th June 2011 at 10:07 am

Key Release: Xaitment BrainPack 2011

Develop continues its profiles of emerging and leading technology

Sony Ericsson UK on the Xperia Play
Tuesday, 29th March 2011 at 3:00 pm

Sony Ericsson UK on the Xperia Play

Why PS1 games and physical buttons are ready to capture a new market

Heard About: Dead Space 2
Thursday, 24th March 2011 at 9:30 am

Heard About: Dead Space 2

John Broomhall speaks to BAFTA-award winning composer Jason Graves about his work on Visceral's horror title

Coding masterclass: Shogun 2
Wednesday, 23rd March 2011 at 8:00 am

Coding masterclass: Shogun 2

Creative Assembly veteran coder Richard Broadhurst on applying next-gen tech to Total War

Interview: GameSalad
Thursday, 17th March 2011 at 3:00 pm

Interview: GameSalad

See what's in store for the free game making toolkit that's empowering users

Animation masterclass: Synchronising Enslaved
Thursday, 17th March 2011 at 8:00 am

Animation masterclass: Synchronising Enslaved

Ninja Theory explains how best to use NaturalMotion's Morpheme animation system

Heard About: Fable
Thursday, 3rd March 2011 at 8:00 am

Heard About: Fable

John Broomhall profiles the audio team at Lionhead

Porting games to netbooks: Plain sailing?
Wednesday, 2nd March 2011 at 8:00 am

Porting games to netbooks: Plain sailing?

Dietrich Banschbach, director of EMEA SSG Scale Influence at Intel, offers some advice on making the process as smooth as possible…

Autodesk 2012 software round-up
Tuesday, 1st March 2011 at 4:31 pm

Autodesk 2012 software round-up

A guide to all the key updates to Autodesk's game dev-relevant tools and middleware

Tech focus: Project Skyline
Tuesday, 1st March 2011 at 4:30 pm

Tech focus: Project Skyline

A look at Autodesk's vision of a productised closed-loop pipeline

Facial animation in Deus Ex Human Revolution
Tuesday, 1st March 2011 at 8:01 am

Facial animation in Deus Ex Human Revolution

Develop caught up with Cubic Motion to find out more about how it helped Eidos Montreal's key project

Unity Focus: Atmosphir
Thursday, 24th February 2011 at 8:02 am

Unity Focus: Atmosphir

Develop speaks to Minor Studios about its latest project

disKINECTed
Tuesday, 22nd February 2011 at 9:30 am

disKINECTed

Kinect gives hackers a chance to make their own technological magic shows - but is the industry watching?

Morpheme: The next step
Tuesday, 22nd February 2011 at 8:01 am

Morpheme: The next step

Develop speaks to NaturalMotion about the ongoing evolution of its animation tool

What music should you select for your game project?
Friday, 18th February 2011 at 8:01 am

What music should you select for your game project?

Develop speaks to KPM MusicHouse, the firm that hunts the right artists for each project

Heard About: James Bond Bloodstone
Thursday, 17th February 2011 at 8:02 am

Heard About: James Bond Bloodstone

We profile Richard Jacques' audio work on Bizarre Creations' final project

Unity Focus: Way of the Samurai
Thursday, 17th February 2011 at 8:01 am

Unity Focus: Way of the Samurai

Madfinger Games’ co-founder Marek Rabas discusses Samurai II: Vengeance

Key release: IKinema animation
Thursday, 17th February 2011 at 8:00 am

Key release: IKinema animation

Develop continues its profiles of emerging and leading technology

GameSalad: Why making games is more accessible than ever
Tuesday, 8th February 2011 at 3:00 pm

GameSalad: Why making games is more accessible than ever

We ask whether this free game dev toolkit is best for aspiring creators

Talking in Fables
Monday, 10th January 2011 at 8:00 am

Talking in Fables

Side production manager Sini Downing recounts how star talent was captured for Fable III's dialogue

412 articles