Geomerics founder Chris Doran looks at the latest real-time lighting technologies
Havok's Jason Turbin details how the latest version of Havok Behavior can be used to prototype character interactions
NaturalMotion's head of research Joss Knight looks at retargeting from a player tracked in Kinect
Scaleform principal engineer Prasad Silva offers a guide on designing MMO UIs
This excerpt from Game Engine Gems, co-written by staff at Black Rock Studios, offers advice on deferred shading
Develop continues its profiles of emerging and leading technology
Why PS1 games and physical buttons are ready to capture a new market
John Broomhall speaks to BAFTA-award winning composer Jason Graves about his work on Visceral's horror title
Creative Assembly veteran coder Richard Broadhurst on applying next-gen tech to Total War
See what's in store for the free game making toolkit that's empowering users
Ninja Theory explains how best to use NaturalMotion's Morpheme animation system
John Broomhall profiles the audio team at Lionhead
Dietrich Banschbach, director of EMEA SSG Scale Influence at Intel, offers some advice on making the process as smooth as possible…
A guide to all the key updates to Autodesk's game dev-relevant tools and middleware
A look at Autodesk's vision of a productised closed-loop pipeline
Develop caught up with Cubic Motion to find out more about how it helped Eidos Montreal's key project
Develop speaks to Minor Studios about its latest project
Kinect gives hackers a chance to make their own technological magic shows - but is the industry watching?
Develop speaks to NaturalMotion about the ongoing evolution of its animation tool
Develop speaks to KPM MusicHouse, the firm that hunts the right artists for each project
We profile Richard Jacques' audio work on Bizarre Creations' final project
Madfinger Games’ co-founder Marek Rabas discusses Samurai II: Vengeance
Develop continues its profiles of emerging and leading technology
We ask whether this free game dev toolkit is best for aspiring creators
Side production manager Sini Downing recounts how star talent was captured for Fable III's dialogue