Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘Tools and Technology’ (410)

Gallery: Unity 4
Monday, 18th June 2012 at 4:36 pm

Gallery: Unity 4

We offer a selection of screenshots from the latest version of the popular engine

Gallery: Unreal Engine 4
Monday, 11th June 2012 at 5:00 pm

Gallery: Unreal Engine 4

We provide a selection of the best new stunning UE4 images

Tools Spotlight: Codeplay
Thursday, 3rd May 2012 at 10:00 am

Tools Spotlight: Codeplay

We take a peek under the hood of the tech outfit's PS3 toolset Offload

Key Release: xaitment
Wednesday, 2nd May 2012 at 10:00 am

Key Release: xaitment

Develop looks at the tech outfit's new high-end AI plug-ins for Unity

Unity Focus: Flash in a Flash
Thursday, 19th April 2012 at 10:00 am

Unity Focus: Flash in a Flash

Unity's development contest shows off what studios can achieve with its new Flash player

Spreading Havok
Wednesday, 18th April 2012 at 10:00 am

Spreading Havok

We ask the engine outfit's managing director David Coghlan what its latest ventures mean for the future

HTML5: A blessing or a curse?
Monday, 16th April 2012 at 10:00 am

HTML5: A blessing or a curse?

Develop looks at the platform with ambitions to challenge Adobe's ubiquitous Flash web player

How easy is it to build your first Vita game?
Friday, 13th April 2012 at 10:00 am

How easy is it to build your first Vita game?

According to a number of Ubisoft studios, it's a surprisingly welcoming process

Shining a light on Geomerics
Tuesday, 3rd April 2012 at 10:00 am

Shining a light on Geomerics

Develop speaks to founder Chris Doran on the firm's latest developments

Evolving facial animation
Wednesday, 21st March 2012 at 10:00 am

Evolving facial animation

Develop uncovers the inner workings of Speech Graphics' new lip-syncing tool for devs

The future of Autodesk
Tuesday, 20th March 2012 at 10:00 am

The future of Autodesk

­­Develop asks the middleware firm's VP of product management Marc Stevens what it has in store for the industry

Interview: xaitment's Unity plug-ins
Friday, 24th February 2012 at 5:00 pm

Interview: xaitment's Unity plug-ins

AI company xaitment on its move to support the everyman engine

Criterion: How we can kill crunch
Thursday, 8th September 2011 at 3:00 pm

Criterion: How we can kill crunch

Paul Ross, CTO of EA's flagship UK studio, explains how tech can cut overtime...

Key Release: GameSalad's HTML5 platform
Monday, 29th August 2011 at 5:49 pm

Key Release: GameSalad's HTML5 platform

Develop continues its profiles of emerging and leading technology

Unity Focus: Uberstrike
Thursday, 18th August 2011 at 8:00 am

Unity Focus: Uberstrike

We take a look at Cmune's ambitious 'MMO-FPS'

Epic Diaries: Unreal Development Kit
Wednesday, 17th August 2011 at 8:00 am

Epic Diaries: Unreal Development Kit

Mark Rein details the latest edition of UDK

How to create a world-beating MMO
Wednesday, 3rd August 2011 at 8:00 am

How to create a world-beating MMO

While the fortunes of the most popular MMOs have never been better, it's now harder than ever create one that succeeds. Jeremy Gaffney, executive producer at NCsoft's Carbine Studios, takes a look at the future of the genre, and offers some advice on developing a hit

Committed to Memory
Monday, 18th July 2011 at 10:00 am

Committed to Memory

Jury Rig's Darren Vine on managing memory allocation

Pushing to the PS3 SPUs with Offload
Tuesday, 12th July 2011 at 4:27 pm

Pushing to the PS3 SPUs with Offload

Codeplay's games technology director Colin Riley on iterative optimisation

Tools of the trade: Develop's Middleware Special
Monday, 11th July 2011 at 11:30 am

Tools of the trade: Develop's Middleware Special

Seven articles from leading audio industry figures on everything from UIs for MMOs to the latest real time lighting technologies

Real-time Development
Sunday, 10th July 2011 at 10:00 am

Real-time Development

Crytek's Licensing Team technical designer Ade Esan looks at how a real time development engine can improve the quality of a project

Survival of the Flexible
Saturday, 9th July 2011 at 10:00 am

Survival of the Flexible

Trinigy's general manger Felix Roeken observes the effect on middleware of the rise of indie studios

Augmented Reality Check
Saturday, 9th July 2011 at 10:00 am

Augmented Reality Check

BlitzTech studio technical director Richard Hackett talks about making the first augmented reality game for Kinect

The Speed of Light
Friday, 8th July 2011 at 10:00 am

The Speed of Light

Geomerics founder Chris Doran looks at the latest real-time lighting technologies

Getting a move on
Friday, 8th July 2011 at 10:00 am

Getting a move on

Havok's Jason Turbin details how the latest version of Havok Behavior can be used to prototype character interactions

410 articles