Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘Tools and Technology’ (412)

Designing games for the Wiimote
Wednesday, 22nd August 2007 at 10:00 am

Designing games for the Wiimote

In this exclusive report based on research derived from player feedback, Ben Weedon at Serce Usability Services looks at how developers should be designing game concepts for the Nintendo Wii's innovative remote…

Arcade Fire
Tuesday, 21st August 2007 at 11:50 am

Arcade Fire

Developers love digital distribution, that’s a fact. Here, Stainless Games’ Ben Gunstone offers up some key advice on making games for Xbox Live Arcade…

Heard About: Heavenly Sword
Tuesday, 14th August 2007 at 5:06 pm

Heard About: Heavenly Sword

In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall speaks to Ninja Theory's Tom Colvin and SCEE's Garry Taylor about the making of music and sound FX in Heavenly Sword…

Brief Encounters
Tuesday, 7th August 2007 at 10:18 am

Brief Encounters

Love it when a plan comes together? What about when it doesn't? Outsourcing is the most cost efficient way to manage development, but it can be ruined by bad planning. We asked outsourcers to offer advice on how studios should brief suppliers and get the best out of them…

Lost in Translation?
Thursday, 19th July 2007 at 5:26 pm

Lost in Translation?

International markets demand international products – and that means localising your title into a variety of languages. Side’s Andy Emery offers advice on ensuring that the spirit of the game is not lost along the way…

Transition Tips
Monday, 16th July 2007 at 4:37 pm

Transition Tips

Swordfish Studios’ Ian Flatt shares his experience on moving from PS2 to new gen programming and offers advice on how to survive the switch…

Deal... or no deal?
Friday, 6th July 2007 at 1:56 pm

Deal... or no deal?

From the humble beginnings of your studio through to your biggest release – maybe even the sale of your business – contracts will play a part, so it’s imperative they help, not hinder. Sean Crotty and John Schorah offer some tips on how to go about securing the best deal…

8 steps to a successful studio
Friday, 6th July 2007 at 1:41 pm

8 steps to a successful studio

Dan Rogers of Interactive Studio Management lists the eight business laws every independent developer should abide by…

Succesful networking
Wednesday, 4th July 2007 at 1:00 pm

Succesful networking

With the amazing growth in online games, ensuring playability can no longer be an afterthought, says Itheon’s Frank Puranik. Here he explains how to get networking right…

Avoiding crash and burn
Wednesday, 4th July 2007 at 12:22 pm

Avoiding crash and burn

Development can be a positive experience, says Evolution’s Matt Southern, who details the studio’s unique efforts to encourage staff satisfaction – calling in a business mentor to coach the staff through production…

Casual creations
Wednesday, 4th July 2007 at 11:44 am

Casual creations

The brief was for ten multiplayer mobile games in as many months. You can’t say no when the request has come from Nokia itself, says Octopi’s Justin Felker, who explains what considerations must be made when making titles for casual players…

Sell your studio
Thursday, 28th June 2007 at 5:23 pm

Sell your studio

Consolidation shouldn’t be seen as a negative for a small developer, and for many a profitable sale of the business is probably something that they have been working towards.

412 articles