The latest Glasgow start-up is all about protecting your crown jewels…
Artificial intelligence package AI.implant is available for commercial licensing. Again.
From simple multiplayer tools, GameSpy’s technology now enables sophisticated features such as data mining and in-game commerce…
This month: UE3 powers a new animated series inspired by Brothers in Arms, and Capcom signs up for its second UE3 licence…
Nvidia has issued to the press a statement it hopes will raise questions amongst the minds of developers about the claims Intel is making about its new Larrabee processor. Here, we reproduce the full - and of course subjective - statement…
From the land of the online game comes a solution for online behaviour and bandwidth testing we discover…
At the Microsoft Gamefest conference earlier this week, Epic Games hosted a special session which brought together three of its very different customers to share their experiences (both good and bad) using middleware and to offer advice to those looking to use Epic’s Unreal Engine. Session summary follows…
In the first part of two-part tutorial, Axis Animation’s Graham McKenna offers advice on for character deisgn…
In the second half of his tutorial on character design Axis Animation’s Graham McKenna talks through topology, UV modelling, mirroring and more…
Epic has launched the $1 Million Intel Make Something Unreal Contest, which rewards Unreal Tournament 3 mod-makers with cash, computer hardware prizes, the opportunity to show off
their work, and even a shot at winning an Unreal Engine 3 licence.
Particle effects middleware Fork Particle is all about making the most of your game’s big events…
Applying physics to your games can mean more than upturning
tables and ragdolls.
Always interesting, at present the market for games-related artificial intelligence technology is even more fluid than usual…
It's a tough game engine market out there, with heavyweight engines from Epic and Emergent hogging the limelight. Working in the shadows is Vicious Cycle and, as CEO and president Eric Peterson tells us, it's not just the big boys that can develop games and engines at the same time...
John Broomhall talks to Backbone’s lead sound designer, Yannis Brown…
Jon Jordan finds that the bulletpoints for Perforce’s eponymous version control software are robust, simple and reliable…
In this exclusive and in-depth Q&A, John Broomhall discusses the evolution and proliferation of real-time digital signal processing for audio in games with Microsoft Game Studios’ director of audio, Guy Whitmore – and gets the scoop on Microsoft’s new deal with pro-audio plugin manufacturer Wave Arts…
In this tutorial TechExcel’s Alex Potier looks at things to keep in mind when managing distributed game development teams…
Today's software developers need to design infrastructures that will support a challenging, volatile future, says Dave Robertson, director of European operations at Perforce Software…
It may be the marvel of the modern age, but the internet can be a hairy place when dealing with time-critical applications like games. We take a look at the sector and what middleware companies are doing to help…
The headlines might be grabbed by the likes of Unreal 3 and Tech 5, but there are game engines available for all sorts of different projects…
DICE’s David Möllerstedt and Stefan Strandberg talk sound design on a new Battlefield title…
Despite looking rather peculiar, in the right hands haptic devices can be powerful tools when it comes improving artists’ workflow efficiency…
With professional quality plug-ins, superior vocal suppression and sophisticated surround upmixing, SingStar’s audio technology and production processes have hit the high notes.
Not got the time or, perhaps more importantly, the funds to build your own audio engine? We take a look at the prominent audio middleware on the market...