Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘Tools and Technology’ (411)

TOOL FOCUS: Metaforic
Wednesday, 20th August 2008 at 8:00 am

TOOL FOCUS: Metaforic

The latest Glasgow start-up is all about protecting your crown jewels…

TOOL FOCUS: AI.implant
Tuesday, 19th August 2008 at 8:00 am

TOOL FOCUS: AI.implant

Artificial intelligence package AI.implant is available for commercial licensing. Again.

TOOL FOCUS: Gamespy
Monday, 18th August 2008 at 11:04 am

TOOL FOCUS: Gamespy

From simple multiplayer tools, GameSpy’s technology now enables sophisticated features such as data mining and in-game commerce…

Epic Diaries: August 2008
Thursday, 14th August 2008 at 11:13 am

Epic Diaries: August 2008

This month: UE3 powers a new animated series inspired by Brothers in Arms, and Capcom signs up for its second UE3 licence…

A viewpoint from Nvidia on Larrabee
Wednesday, 13th August 2008 at 2:43 pm

A viewpoint from Nvidia on Larrabee

Nvidia has issued to the press a statement it hopes will raise questions amongst the minds of developers about the claims Intel is making about its new Larrabee processor. Here, we reproduce the full - and of course subjective - statement…

Bright rising Eastern star
Wednesday, 6th August 2008 at 3:10 pm

Bright rising Eastern star

From the land of the online game comes a solution for online behaviour and bandwidth testing we discover…

Life in the Engine Room
Friday, 25th July 2008 at 7:00 am

Life in the Engine Room

At the Microsoft Gamefest conference earlier this week, Epic Games hosted a special session which brought together three of its very different customers to share their experiences (both good and bad) using middleware and to offer advice to those looking to use Epic’s Unreal Engine. Session summary follows…

Character Building - Part 1
Tuesday, 22nd July 2008 at 7:01 am

Character Building - Part 1

In the first part of two-part tutorial, Axis Animation’s Graham McKenna offers advice on for character deisgn…

Character Building - Part 2
Tuesday, 22nd July 2008 at 7:00 am

Character Building - Part 2

In the second half of his tutorial on character design Axis Animation’s Graham McKenna talks through topology, UV modelling, mirroring and more…

Latest Intel on the Make Something Unreal Contest
Monday, 21st July 2008 at 7:00 am

Latest Intel on the Make Something Unreal Contest

Epic has launched the $1 Million Intel Make Something Unreal Contest, which rewards Unreal Tournament 3 mod-makers with cash, computer hardware prizes, the opportunity to show off
their work, and even a shot at winning an Unreal Engine 3 licence.

Triggering the light fantastic
Friday, 18th July 2008 at 1:23 pm

Triggering the light fantastic

Particle effects middleware Fork Particle is all about making the most of your game’s big events…

Physical exercises
Friday, 20th June 2008 at 10:03 am

Physical exercises

Applying physics to your games can mean more than upturning
tables and ragdolls.

Intelligent decisions
Tuesday, 17th June 2008 at 3:32 pm

Intelligent decisions

Always interesting, at present the market for games-related artificial intelligence technology is even more fluid than usual…

Vicious Competition
Monday, 16th June 2008 at 7:00 am

Vicious Competition

It's a tough game engine market out there, with heavyweight engines from Epic and Emergent hogging the limelight. Working in the shadows is Vicious Cycle and, as CEO and president Eric Peterson tells us, it's not just the big boys that can develop games and engines at the same time...

Heard About: Death Jr 2
Monday, 16th June 2008 at 7:00 am

Heard About: Death Jr 2

John Broomhall talks to Backbone’s lead sound designer, Yannis Brown…

The 'Force remains strong
Friday, 13th June 2008 at 1:45 pm

The 'Force remains strong

Jon Jordan finds that the bulletpoints for Perforce’s eponymous version control software are robust, simple and reliable…

Audio Q&A: MGS on DSP
Wednesday, 11th June 2008 at 7:00 am

Audio Q&A: MGS on DSP

In this exclusive and in-depth Q&A, John Broomhall discusses the evolution and proliferation of real-time digital signal processing for audio in games with Microsoft Game Studios’ director of audio, Guy Whitmore – and gets the scoop on Microsoft’s new deal with pro-audio plugin manufacturer Wave Arts…

Building a virtual office
Tuesday, 10th June 2008 at 6:53 am

Building a virtual office

In this tutorial TechExcel’s Alex Potier looks at things to keep in mind when managing distributed game development teams…

Decoding the Future
Tuesday, 10th June 2008 at 6:50 am

Decoding the Future

Today's software developers need to design infrastructures that will support a challenging, volatile future, says Dave Robertson, director of European operations at Perforce Software…

Networking opportunities
Tuesday, 20th May 2008 at 11:09 am

Networking opportunities

It may be the marvel of the modern age, but the internet can be a hairy place when dealing with time-critical applications like games. We take a look at the sector and what middleware companies are doing to help…

Horsepower for courses
Monday, 12th May 2008 at 1:31 pm

Horsepower for courses

The headlines might be grabbed by the likes of Unreal 3 and Tech 5, but there are game engines available for all sorts of different projects…

Heard About: Battlefield Bad Company
Friday, 18th April 2008 at 3:18 pm

Heard About: Battlefield Bad Company

DICE’s David Möllerstedt and Stefan Strandberg talk sound design on a new Battlefield title…

The Power of Touch
Wednesday, 16th April 2008 at 2:17 pm

The Power of Touch

Despite looking rather peculiar, in the right hands haptic devices can be powerful tools when it comes improving artists’ workflow efficiency…

Heard About: SingStar PS3
Thursday, 3rd April 2008 at 9:39 am

Heard About: SingStar PS3

With professional quality plug-ins, superior vocal suppression and sophisticated surround upmixing, SingStar’s audio technology and production processes have hit the high notes.

Sound for a pound
Thursday, 20th March 2008 at 3:43 pm

Sound for a pound

Not got the time or, perhaps more importantly, the funds to build your own audio engine? We take a look at the prominent audio middleware on the market...

411 articles