Optimising and automating all those boring, mundane and time-consuming build, management and production processes will give you more time for the fun stuff, reckons Jon Jordan…
Aristen hopes its new FxStudio special effects suite will kick-start interest in an overlooked area of games technology, discovers Jon Jordan…
Audiokinetic’s march on the future of game sound continues apace…
Dolby’s Axon plans to bring clarity to MMOG voice chat…
Allegorithmic’s procedural texturing technology is heading real-time thanks to Substance, Jon Jordan discovers…
DRM technologies might not be popular with gamers, but content has to be protected regardless. Ed Fear speaks with some of the leading security tech providers to find out how to get players to accept DRM…
John Broomhall talks to Pedro Macedo Camacho about
composing for adventure games…
The following is an excerpt of a story written by John Gaudiosi for www.unrealtechnology.com.
German vendor Trinigy is futureproof thanks to the new streaming tech in its Vision engine…
Despite the Autodesk hegemony over 3D modelling packages, there’s still plenty of variety when it comes to choosing innovative features, reckons Jon Jordan…
When it comes to networking middleware, efficient multiplayer is just expected, but community and commerce tools are highly prized, reckons Jon Jordan
Autodesk may be well known for its art tools, but it’s moving into middleware fast...
Persistence and community features are key drivers for networking company Quazal…
Autodesk’s real-time animation package is starting to shine…
Maya 2009 proves Autodesk’s strategy is now steady as she goes....
Not content with an Unreal integration, Geomerics is already working the second version of its radiosity engine
The first release of Mudbox from Autodesk is just the start,
co-creator Dave Cardwell tells Develop…
Demonstrating the flexibility of Epic Games’ renowned game engine, Unreal Engine 3 is now an increasingly common choice for studios working on a variety of downloadable games.
Dolby’s involvement in videogames has come a long way since King Arthur’s World on the SNES back in 1994, the first game to feature Dolby Surround.
Demonstrating the increasing convergence between the concepts and technology of game development and the commercial demands of training, simulation and serious gaming markets comes Worldweaver’s DX Studio.
New visual comparison tool and enhanced remote and distributed features head up this new point release
A year on from our first encounter, procedural city middleware company Gamr7 is almost ready for action
XSI's position in the market place means that it has to work hard to differentiate itself from the competition - which is exactly what ICE, its new visual interface for artists, is about...
An increased reliance on post-processing effects has made the resolve a common operation - but you might be surprised at the wasted resolves hidden in your code and the damage they're doing to your frame rate...
In a few short years, the game UI market has consolidating to offer standardised tools at a reasonable price. Develop asks: Who says capitalism doesn’t work?…