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Entries in ‘Tools and Technology’ (418)

Production tool round-up
Monday, 16th February 2009 at 4:12 pm

Production tool round-up

Optimising and automating all those boring, mundane and time-consuming build, management and production processes will give you more time for the fun stuff, reckons Jon Jordan…

KEY RELEASE: FxStudio
Monday, 16th February 2009 at 12:01 am

KEY RELEASE: FxStudio

Aristen hopes its new FxStudio special effects suite will kick-start interest in an overlooked area of games technology, discovers Jon Jordan…

TOOL FOCUS: SoundSeed Impact 2008.1
Thursday, 12th February 2009 at 12:01 am

TOOL FOCUS: SoundSeed Impact 2008.1

Audiokinetic’s march on the future of game sound continues apace…

TOOL FOCUS: Dolby Axon
Wednesday, 11th February 2009 at 12:01 am

TOOL FOCUS: Dolby Axon

Dolby’s Axon plans to bring clarity to MMOG voice chat…

TOOL FOCUS: Substance
Tuesday, 10th February 2009 at 3:58 pm

TOOL FOCUS: Substance

Allegorithmic’s procedural texturing technology is heading real-time thanks to Substance, Jon Jordan discovers…

Reclaiming DRM
Monday, 2nd February 2009 at 12:01 am

Reclaiming DRM

DRM technologies might not be popular with gamers, but content has to be protected regardless. Ed Fear speaks with some of the leading security tech providers to find out how to get players to accept DRM…

HEARD ABOUT: A Vampyre Story
Friday, 30th January 2009 at 12:01 am

HEARD ABOUT: A Vampyre Story

John Broomhall talks to Pedro Macedo Camacho about
composing for adventure games…

SOE talks Unreal Engine 3
Thursday, 29th January 2009 at 12:01 am

SOE talks Unreal Engine 3

The following is an excerpt of a story written by John Gaudiosi for www.unrealtechnology.com.

TOOL FOCUS: Vision 7.1
Wednesday, 28th January 2009 at 12:01 am

TOOL FOCUS: Vision 7.1

German vendor Trinigy is futureproof thanks to the new streaming tech in its Vision engine…

Modelling round-up
Tuesday, 27th January 2009 at 12:01 am

Modelling round-up

Despite the Autodesk hegemony over 3D modelling packages, there’s still plenty of variety when it comes to choosing innovative features, reckons Jon Jordan…

Networking round-up
Monday, 26th January 2009 at 10:59 am

Networking round-up

When it comes to networking middleware, efficient multiplayer is just expected, but community and commerce tools are highly prized, reckons Jon Jordan

Autodesk's middleware assault
Thursday, 22nd January 2009 at 9:29 am

Autodesk's middleware assault

Autodesk may be well known for its art tools, but it’s moving into middleware fast...

Net-Z, Spark! and Rendez-Vous
Wednesday, 21st January 2009 at 12:01 am

Net-Z, Spark! and Rendez-Vous

Persistence and community features are key drivers for networking company Quazal…

TOOL FOCUS: MotionBuilder 2009
Tuesday, 20th January 2009 at 12:01 am

TOOL FOCUS: MotionBuilder 2009

Autodesk’s real-time animation package is starting to shine…

TOOL FOCUS: Maya 2009
Monday, 19th January 2009 at 12:01 am

TOOL FOCUS: Maya 2009

Maya 2009 proves Autodesk’s strategy is now steady as she goes....

KEY RELEASE: Enlighten 2
Friday, 16th January 2009 at 12:01 am

KEY RELEASE: Enlighten 2

Not content with an Unreal integration, Geomerics is already working the second version of its radiosity engine

TOOL FOCUS: Mudbox 2009
Thursday, 15th January 2009 at 12:01 am

TOOL FOCUS: Mudbox 2009

The first release of Mudbox from Autodesk is just the start,
co-creator Dave Cardwell tells Develop…

Unreal Engine 3 powering downloadable games
Wednesday, 14th January 2009 at 12:01 am

Unreal Engine 3 powering downloadable games

Demonstrating the flexibility of Epic Games’ renowned game engine, Unreal Engine 3 is now an increasingly common choice for studios working on a variety of downloadable games.

TOOL FOCUS: Dolby Axon
Tuesday, 13th January 2009 at 12:18 pm

TOOL FOCUS: Dolby Axon

Dolby’s involvement in videogames has come a long way since King Arthur’s World on the SNES back in 1994, the first game to feature Dolby Surround.

TOOL FOCUS: DX Studio v3.0
Monday, 12th January 2009 at 11:53 am

TOOL FOCUS: DX Studio v3.0

Demonstrating the increasing convergence between the concepts and technology of game development and the commercial demands of training, simulation and serious gaming markets comes Worldweaver’s DX Studio.

TOOL FOCUS: Perforce 2008.1
Friday, 9th January 2009 at 9:38 am

TOOL FOCUS: Perforce 2008.1

New visual comparison tool and enhanced remote and distributed features head up this new point release

TOOL FOCUS: Creative Ürban Suite
Thursday, 8th January 2009 at 4:09 pm

TOOL FOCUS: Creative Ürban Suite

A year on from our first encounter, procedural city middleware company Gamr7 is almost ready for action

KEY RELEASE: XSI ICE
Tuesday, 18th November 2008 at 3:20 pm

KEY RELEASE: XSI ICE

XSI's position in the market place means that it has to work hard to differentiate itself from the competition - which is exactly what ICE, its new visual interface for artists, is about...

Resolve your resolves
Tuesday, 21st October 2008 at 1:42 pm

Resolve your resolves

An increased reliance on post-processing effects has made the resolve a common operation - but you might be surprised at the wasted resolves hidden in your code and the damage they're doing to your frame rate...

GUIDE: User Interface technology
Monday, 13th October 2008 at 10:09 am

GUIDE: User Interface technology

In a few short years, the game UI market has consolidating to offer standardised tools at a reasonable price. Develop asks: Who says capitalism doesn’t work?…

418 articles