At GDC 2009, Epic Games demonstrated several major enhancements that have been built into Unreal Engine 3 to make developing great games easier for licensees.
The long-running UK independent is looking to share its tools with other studios as it marks ten years of internal tech development. Ed Fear heads to Leamington Spa for a run-down…
With 14 years experience and a large number of game studios using its tools, Perforce has gained huge experience in how successful developers like to work and how Software Configuration Management tools need to support them. Dave Robertson shares seven top features of Perforce which help for game development...
Vin Diesel’s next adventure won’t be seen on the big screen. The action star is appearing as Milo Burick, an undercover cop out to infiltrate the gangs of Barcelona in Wheelman, Midway’s collaboration with Diesel’s Tigon Studios – and it’s being fueled by Unreal Engine 3 technology.
Crackdown creator Realtime Worlds has adopted Audiokinetic’s SoundSeed Impact for its hotly-tipped forthcoming title APB, claiming it will help them achieve the convincing variation required for a high-end audio experience. John Broomhall gets ready to play cops and robbers...
Image Metrics’ facial animation now comes in four tiers, Jon Jordan discovers…
Geomerics’ Enlighten technology is now go for Unreal Engine 3 users…
Jon Jordan has a look at the progress on lighting tool modo 401, as developer Luxology slowly reveals more information on the new technology.
Ideaworks3D opens up its Airplay Partners Program for mobile tools and middleware, as Jon Jordan discovers…
Vision is the easy thing – shaping it into a form that’s worth investing your time and money is the difficult thing, reckons Jon Jordan. Time to brush up on prototyping and pre-viz tool…
The following excerpt for www.unrealtechnology.com was written by freelance reporter John Gaudiosi.
How does a team in Montreal recreate the blistering sounds of a war-torn African nation on the brink of collapse? John Broomhall finds out…
The latest version of NaturalMotion’s animation production pipeline morpheme sees the integration of character animation with character physics, Jon Jordan discovers…
Donya Labs’ 3D optimisation technology Simplygon is increasing art efficiency as it decreases game assets…
No longer just a programming niche, deferred rendering is becoming an increasingly popular technique on consoles too…
Gone are the days where games could get away with half-hearted vocal performances. Here, director Kate Saxon shares her tips for developers wanting to get the most out of their recording sessions…
Is it too late to leave leave QA until the alpha stage? Testology’s Andy Robson draws upon his experience to put forward the case for using testers to their full potential…
Why should you look to an outsource company to handle your localisation? Testronic’s Tulay Tetiker runs us through the benefits of using the specialists…
It’s boom time for the QA and localisation sector as gaming heads further into the mainstream. Christopher Dring speaks to the specialists on the ever-changing face of quality assurance…
The following is an excerpt of a story written by John Gaudiosi for www.unrealtechnology.com.
Media Molecule’s Kenny Young talks to John Broomhall about designing the audio for its bric-a-brac world adventure…
Optimising and automating all those boring, mundane and time-consuming build, management and production processes will give you more time for the fun stuff, reckons Jon Jordan…
Aristen hopes its new FxStudio special effects suite will kick-start interest in an overlooked area of games technology, discovers Jon Jordan…
Audiokinetic’s march on the future of game sound continues apace…
Dolby’s Axon plans to bring clarity to MMOG voice chat…