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Games Programmer
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UK - London

Entries in ‘Tools and Technology’ (412)

Unreal Engine 3 at GDC 09
Wednesday, 13th May 2009 at 12:38 pm

Unreal Engine 3 at GDC 09

At GDC 2009, Epic Games demonstrated several major enhancements that have been built into Unreal Engine 3 to make developing great games easier for licensees.

Blitz middleware in focus
Tuesday, 12th May 2009 at 12:35 pm

Blitz middleware in focus

The long-running UK independent is looking to share its tools with other studios as it marks ten years of internal tech development. Ed Fear heads to Leamington Spa for a run-down…

Tutorial: Perforce
Wednesday, 8th April 2009 at 9:00 am

Tutorial: Perforce

With 14 years experience and a large number of game studios using its tools, Perforce has gained huge experience in how successful developers like to work and how Software Configuration Management tools need to support them. Dave Robertson shares seven top features of Perforce which help for game development...

Epic Diaries April: Wheelman
Monday, 6th April 2009 at 2:25 pm

Epic Diaries April: Wheelman

Vin Diesel’s next adventure won’t be seen on the big screen. The action star is appearing as Milo Burick, an undercover cop out to infiltrate the gangs of Barcelona in Wheelman, Midway’s collaboration with Diesel’s Tigon Studios – and it’s being fueled by Unreal Engine 3 technology.

AUDIO CASE STUDY: SoundSeed in APB
Wednesday, 1st April 2009 at 4:14 pm

AUDIO CASE STUDY: SoundSeed in APB

Crackdown creator Realtime Worlds has adopted Audiokinetic’s SoundSeed Impact for its hotly-tipped forthcoming title APB, claiming it will help them achieve the convincing variation required for a high-end audio experience. John Broomhall gets ready to play cops and robbers...

BUILD: Facial animation
Monday, 30th March 2009 at 12:59 pm

BUILD: Facial animation

Image Metrics’ facial animation now comes in four tiers, Jon Jordan discovers…

TOOL FOCUS: Enlighten
Tuesday, 17th March 2009 at 12:08 pm

TOOL FOCUS: Enlighten

Geomerics’ Enlighten technology is now go for Unreal Engine 3 users…

TOOL FOCUS: modo 401
Thursday, 12th March 2009 at 12:20 pm

TOOL FOCUS: modo 401

Jon Jordan has a look at the progress on lighting tool modo 401, as developer Luxology slowly reveals more information on the new technology.

TOOL FOCUS: Airplay Partners Program
Wednesday, 11th March 2009 at 8:00 am

TOOL FOCUS: Airplay Partners Program

Ideaworks3D opens up its Airplay Partners Program for mobile tools and middleware, as Jon Jordan discovers…

Prototyping Round-Up
Thursday, 5th March 2009 at 5:36 pm

Prototyping Round-Up

Vision is the easy thing – shaping it into a form that’s worth investing your time and money is the difficult thing, reckons Jon Jordan. Time to brush up on prototyping and pre-viz tool…

Inside Obsidian’s Alpha Protocol
Wednesday, 4th March 2009 at 3:22 pm

Inside Obsidian’s Alpha Protocol

The following excerpt for www.unrealtechnology.com was written by freelance reporter John Gaudiosi.

HEARD ABOUT: Far Cry 2
Tuesday, 3rd March 2009 at 2:11 pm

HEARD ABOUT: Far Cry 2

How does a team in Montreal recreate the blistering sounds of a war-torn African nation on the brink of collapse? John Broomhall finds out…

BUILD: morpheme 2.0
Monday, 2nd March 2009 at 3:17 pm

BUILD: morpheme 2.0

The latest version of NaturalMotion’s animation production pipeline morpheme sees the integration of character animation with character physics, Jon Jordan discovers…

TOOL FOCUS: Simplygon 2
Friday, 27th February 2009 at 12:59 pm

TOOL FOCUS: Simplygon 2

Donya Labs’ 3D optimisation technology Simplygon is increasing art efficiency as it decreases game assets…

BUILD: Deferred rendering
Thursday, 26th February 2009 at 5:32 pm

BUILD: Deferred rendering

No longer just a programming niche, deferred rendering is becoming an increasingly popular technique on consoles too…

TUTORIAL: Voiceovers
Tuesday, 24th February 2009 at 3:02 pm

TUTORIAL: Voiceovers

Gone are the days where games could get away with half-hearted vocal performances. Here, director Kate Saxon shares her tips for developers wanting to get the most out of their recording sessions…

BUILD: Development testing
Monday, 23rd February 2009 at 1:15 pm

BUILD: Development testing

Is it too late to leave leave QA until the alpha stage? Testology’s Andy Robson draws upon his experience to put forward the case for using testers to their full potential…

BUILD: QA and localisation
Friday, 20th February 2009 at 12:01 am

BUILD: QA and localisation

Why should you look to an outsource company to handle your localisation? Testronic’s Tulay Tetiker runs us through the benefits of using the specialists…

BUILD FOCUS: QA testing
Thursday, 19th February 2009 at 2:37 pm

BUILD FOCUS: QA testing

It’s boom time for the QA and localisation sector as gaming heads further into the mainstream. Christopher Dring speaks to the specialists on the ever-changing face of quality assurance…

EPIC DIARIES: Mirror’s Edge
Wednesday, 18th February 2009 at 12:01 am

EPIC DIARIES: Mirror’s Edge

The following is an excerpt of a story written by John Gaudiosi for www.unrealtechnology.com.

HEARD ABOUT: LittleBigPlanet
Tuesday, 17th February 2009 at 4:04 pm

HEARD ABOUT: LittleBigPlanet

Media Molecule’s Kenny Young talks to John Broomhall about designing the audio for its bric-a-brac world adventure…

Production tool round-up
Monday, 16th February 2009 at 4:12 pm

Production tool round-up

Optimising and automating all those boring, mundane and time-consuming build, management and production processes will give you more time for the fun stuff, reckons Jon Jordan…

KEY RELEASE: FxStudio
Monday, 16th February 2009 at 12:01 am

KEY RELEASE: FxStudio

Aristen hopes its new FxStudio special effects suite will kick-start interest in an overlooked area of games technology, discovers Jon Jordan…

TOOL FOCUS: SoundSeed Impact 2008.1
Thursday, 12th February 2009 at 12:01 am

TOOL FOCUS: SoundSeed Impact 2008.1

Audiokinetic’s march on the future of game sound continues apace…

TOOL FOCUS: Dolby Axon
Wednesday, 11th February 2009 at 12:01 am

TOOL FOCUS: Dolby Axon

Dolby’s Axon plans to bring clarity to MMOG voice chat…

412 articles