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Games Programmer
Dependant on experience
UK - London

Entries in ‘Tools and Technology’ (412)

Key release: Modo 401
Thursday, 20th August 2009 at 8:30 am

Key release: Modo 401

Luxology’s latest update has much in store for game developers

Epic Diaries: Borderlands
Thursday, 13th August 2009 at 8:30 am

Epic Diaries: Borderlands

Gearbox Software's distinct looking game in focus

Smart thinking
Wednesday, 5th August 2009 at 2:49 pm

Smart thinking

We speak to middleware specialist CRI's Tomonori Haba

Key Release: Kodu
Friday, 31st July 2009 at 8:30 am

Key Release: Kodu

Can you teach kids to make games with just a joypad?

Epic Diaries: Wolverine
Friday, 17th July 2009 at 4:27 pm

Epic Diaries: Wolverine

Raven Software sharpens the hero’s claws with Unreal Engine 3

Tool focus: PhyreEngine
Tuesday, 14th July 2009 at 8:30 am

Tool focus: PhyreEngine

A look at the fully-featured, free engine in the PS3 SDK

The Top 10 Game Engines – No. 1: Unreal Engine 3
Friday, 26th June 2009 at 8:00 am

The Top 10 Game Engines – No. 1: Unreal Engine 3

Develop's guide to the best game engines concludes

The Top 10 Game Engines – No. 2: Gamebryo Lightspeed
Thursday, 25th June 2009 at 8:00 am

The Top 10 Game Engines – No. 2: Gamebryo Lightspeed

Develop's guide to the best game engines continues

The Top 10 Game Engines – No. 3: CryENGINE 3
Wednesday, 24th June 2009 at 8:00 am

The Top 10 Game Engines – No. 3: CryENGINE 3

The top 10 game engines as selected by Develop continues

The Top 10 Game Engines – No. 4: Unity 3D
Tuesday, 23rd June 2009 at 8:00 am

The Top 10 Game Engines – No. 4: Unity 3D

The top 10 game engines as selected by Develop continues

The Top 10 Game Engines – No. 5: BlitzTech
Monday, 22nd June 2009 at 8:00 am

The Top 10 Game Engines – No. 5: BlitzTech

The top 10 game engines as selected by Develop continues

The Top 10 Game Engines – No. 6: Infernal Engine
Friday, 19th June 2009 at 8:00 am

The Top 10 Game Engines – No. 6: Infernal Engine

The top 10 game engines as selected by Develop continues

The Top 10 Game Engines – No. 7: Vision Engine 7.5
Thursday, 18th June 2009 at 8:00 am

The Top 10 Game Engines – No. 7: Vision Engine 7.5

The top 10 game engines as selected by Develop continues

The Top 10 Game Engines – No. 8: Bigworld Technology Suite
Wednesday, 17th June 2009 at 8:00 am

The Top 10 Game Engines – No. 8: Bigworld Technology Suite

The top 10 game engines as selected by Develop continues

The Top 10 Game Engines – No. 9: Vicious Engine 2
Tuesday, 16th June 2009 at 11:30 am

The Top 10 Game Engines – No. 9: Vicious Engine 2

The top 10 game engines as selected by Develop continues

The Top 10 Game Engines – No. 10: Torque 3D
Monday, 15th June 2009 at 10:00 am

The Top 10 Game Engines – No. 10: Torque 3D

The top 10 game engines as selected by Develop starts today

Start your engines
Monday, 15th June 2009 at 9:30 am

Start your engines

The introduction to our forthcoming top-ten game engines

GUIDE: AI middleware
Wednesday, 10th June 2009 at 9:30 am

GUIDE: AI middleware

A look over the most significant AI tech on the market

Industry United
Monday, 8th June 2009 at 11:59 am

Industry United

A talk with the Unity co-founders

EPIC DIARIES: Batman: Arkham Asylum
Friday, 5th June 2009 at 11:13 am

EPIC DIARIES: Batman: Arkham Asylum

An Epic tale of the Dark Knight

KEY RELEASE: Substance Air
Tuesday, 2nd June 2009 at 12:02 pm

KEY RELEASE: Substance Air

While the first two versions of its ProFX procedural texturing technology didn’t set the middleware world alight, the re-tooled, rebranded and refocused Substance Air is on course to tap into the growing digital download market, Ed Fear discovers…

GUIDE: Metric & analysis tools
Friday, 29th May 2009 at 11:28 am

GUIDE: Metric & analysis tools

With more and more games adopting a post-release maintenance system, having data about your players’ experiences is more important than ever if you want to keep people involved. Ed Fear takes a look at the metrics tools available…

Sounds like a good event
Tuesday, 26th May 2009 at 12:45 pm

Sounds like a good event

John Broomhall talks to Sony Computer Entertainment Europe’s Michael Kelly about the current state of game audio and the Audio Engineering Society’s new involvement in the field…

Key release: Havok AI
Tuesday, 19th May 2009 at 12:03 pm

Key release: Havok AI

The company may dominate the physics market, but Havok’s ambitions don’t end at simulating Newton’s laws, Ed Fear discovers. Its next target: artificial intelligence…

Project Runaway
Friday, 15th May 2009 at 2:45 pm

Project Runaway

When you’ve got ten studios spread around the world, all working on projects of vastly different scale and scope, project management can quickly become a difficult task. Develop caught up with Kuju’s technical director Adrian Hawkins to find out how it uses Perforce to keep on top of it all…

412 articles