Luxology’s latest update has much in store for game developers
Gearbox Software's distinct looking game in focus
We speak to middleware specialist CRI's Tomonori Haba
Can you teach kids to make games with just a joypad?
Raven Software sharpens the hero’s claws with Unreal Engine 3
A look at the fully-featured, free engine in the PS3 SDK
Develop's guide to the best game engines concludes
Develop's guide to the best game engines continues
The top 10 game engines as selected by Develop continues
The top 10 game engines as selected by Develop continues
The top 10 game engines as selected by Develop continues
The top 10 game engines as selected by Develop continues
The top 10 game engines as selected by Develop continues
The top 10 game engines as selected by Develop continues
The top 10 game engines as selected by Develop continues
The top 10 game engines as selected by Develop starts today
The introduction to our forthcoming top-ten game engines
A look over the most significant AI tech on the market
While the first two versions of its ProFX procedural texturing technology didn’t set the middleware world alight, the re-tooled, rebranded and refocused Substance Air is on course to tap into the growing digital download market, Ed Fear discovers…
With more and more games adopting a post-release maintenance system, having data about your players’ experiences is more important than ever if you want to keep people involved. Ed Fear takes a look at the metrics tools available…
John Broomhall talks to Sony Computer Entertainment Europe’s Michael Kelly about the current state of game audio and the Audio Engineering Society’s new involvement in the field…
The company may dominate the physics market, but Havok’s ambitions don’t end at simulating Newton’s laws, Ed Fear discovers. Its next target: artificial intelligence…
When you’ve got ten studios spread around the world, all working on projects of vastly different scale and scope, project management can quickly become a difficult task. Develop caught up with Kuju’s technical director Adrian Hawkins to find out how it uses Perforce to keep on top of it all…