Is believable dynamic text-to-speech at runtime a pipe dream, or are we nearer than we think?
Mochi Media’s comprehensive survey builds a clearer picture on the Flash dev scene
Epic's Mark Rein looks over Ilion Animation and Pyro Studios' unique collaboration
Khronos Group explains how WebGL could mean the browser gaming boom skips plug-ins altogether
It’s time that game characters laid off the botox – and there’s tools out there to help…
How A2M harnessed Autodesk for its ambitious action game
US independent outfit explains how its middleware offering stands out...
We turn to the studio behind Wwise for our second Canadian tech profile
Unity’s Thomas Grové walks us through what’s new in the Unity community…
A case study showing how UE3 can be used to power tools and tech
AUDIO SPECIAL: A look at the film industry's interest in recruiting game audio experts
AUDIO SPECIAL: The audio industry's household name talks games
AUDIO SPECIAL: Outsource Media UK’s Mark Estdale looks at how the audio scene has changed
AUDIO SPECIAL: Bizarre Creations talks custom music mixing for its forthcoming racer
AUDIO SPECIAL: The Audio Guys talk to Develop about contributing to Forza 3
AUDIO SPECIAL: A look over the future of adaptive and generative audio
The leading prosumer game engine returns
Is there a need for middleware on the iPhone?
Can AI middleware really branch into high-level behaviours and learning?
The latest from Autodesk Media and Entertainment
Marc Rein on the role of UE3 in the Xbox 360 RPG
We talk to those behind the Havok/Trinigy integration
Lightning Fish Games' advice on pre-recorded content
Luxology’s latest update has much in store for game developers
Gearbox Software's distinct looking game in focus