Job Spotlight

Games Programmer
Dependant on experience
UK - London

Entries in ‘Tools and Technology’ (411)

Intel tricks: Scalable 3D particle systems
Thursday, 9th December 2010 at 10:30 am

Intel tricks: Scalable 3D particle systems

Intel software engineer Orion Granatir explores two approaches for both high- and low-end PCs

Unity Focus: Bootcamp
Friday, 26th November 2010 at 8:00 am

Unity Focus: Bootcamp

Aquiris' co-founder Mauricio Longoni breaks down his firm's Unity 3 demo Bootcamp

Heard About: F1 2010
Thursday, 25th November 2010 at 8:00 am

Heard About: F1 2010

John Broomhall talks to Codies’ about the secretive Formula 1 pit lane

Engine Focus: Shiva 1.9
Tuesday, 23rd November 2010 at 8:00 am

Engine Focus: Shiva 1.9

Stonetrip co-founder Philip Belhasen explains what the Shiva 1.9 engine upgrade is all about

Key release: XaitMap
Monday, 22nd November 2010 at 8:00 am

Key release: XaitMap

Xaitment CEO Andreas Gerber discusses the latest iteration of its pathfinding tech

The tech that can drive Kinect
Tuesday, 2nd November 2010 at 8:00 am

The tech that can drive Kinect

Controllerless game development needn’t be a sweat, and NaturalMotion’s new tech can help

Extreme Game Development pt2: technique
Wednesday, 20th October 2010 at 8:00 am

Extreme Game Development pt2: technique

Silverball Studios concludes its guide to the XGD methodology...

Extreme Game Development pt1: killing crunch
Tuesday, 19th October 2010 at 8:00 am

Extreme Game Development pt1: killing crunch

Silverball Studios on its fortnightly approach to coding

A sense of Scaleform
Monday, 18th October 2010 at 8:00 am

A sense of Scaleform

Why does the world need GUI middleware?

Key Release: The 3D-powered CryEngine 3.2
Tuesday, 5th October 2010 at 8:00 am

Key Release: The 3D-powered CryEngine 3.2

Director of global business Carl Jones outlines the updates

Bandwidth Aid
Friday, 1st October 2010 at 3:34 pm

Bandwidth Aid

Sony’s Vinod Tandon explains the best ways to achieve bandwidth optimisation

Sound Management
Tuesday, 28th September 2010 at 8:00 am

Sound Management

AUDIO SPECIAL: We speak to Codemasters' audio director about managing sounds across triple-A projects

Interview: Unity 3
Monday, 27th September 2010 at 4:01 pm

Interview: Unity 3

A chat with Unity's CCO about the new engine

Game changers: Gaikai
Wednesday, 15th September 2010 at 8:00 am

Game changers: Gaikai

Dave Perry on how accessible cloud gaming could reshape every facet of the industry

Audio guide: Side-chaining in Wwise
Tuesday, 14th September 2010 at 7:30 am

Audio guide: Side-chaining in Wwise

Audiokinetic offers a detailed guide to the technique for achieving audio clarity in games

Merging Emergent
Monday, 13th September 2010 at 11:30 am

Merging Emergent

The CEOs of Krome and Emergent on how their new partnership is future focused

Interview: Axis Animation
Tuesday, 7th September 2010 at 8:00 am

Interview: Axis Animation

A chat with MD and technical director Stu Aitken about what Axis is up to, and the future of animation...

How Uncharted 2 set the technical benchmark
Thursday, 2nd September 2010 at 8:00 am

How Uncharted 2 set the technical benchmark

Naughty Dog lead technical artist Mike Hatfield on the game's extra special effects

Audio programming through the crystal ball
Wednesday, 1st September 2010 at 8:00 am

Audio programming through the crystal ball

John Broomhall talks to SCEE principal audio programmer Nicolas Fournel about the future

Engine Focus: ShiVa 3D
Thursday, 19th August 2010 at 8:00 am

Engine Focus: ShiVa 3D

Stonetrip CEO Philip Belhasen talks to Develop about the path to engine success with ShiVa 3D

Epic Diaries: Tera Online
Monday, 2nd August 2010 at 12:41 pm

Epic Diaries: Tera Online

Mark Rein looks into the creation of the new online role-player Tera Online, created with UE3

Epic Diaries: Zombie Studios
Monday, 28th June 2010 at 9:30 am

Epic Diaries: Zombie Studios

Mark Rein analyses Zombie Studios' recent decision to launch Blacklight: Tango Down as a download-only title with UE3

Engines of Change
Monday, 21st June 2010 at 12:41 pm

Engines of Change

Will Freeman looks at a middleware sector charged with adapting to a new development landscape.



Unity Focus: iPad Development
Thursday, 17th June 2010 at 9:30 am

Unity Focus: iPad Development

Thomas Grové explains how Unity is ready to support developer’s needs for iPad app gaming.

The Conversation
Wednesday, 16th June 2010 at 8:30 am

The Conversation

Steve Ince offers up a best practice guide for implementing interactive conversations in a game

411 articles